//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DEMO_H #define DEMO_H #ifdef _WIN32 #pragma once #endif #include "utlvector.h" #include "net.h" #include "demofile/demoformat.h" class CUtlBuffer; class CDemoFile; class ServerClass; abstract_class IDemoRecorder { public: ~IDemoRecorder() {} virtual CDemoFile *GetDemoFile() = 0; virtual int GetRecordingTick( void ) = 0; virtual void StartRecording( const char *filename, bool bContinuously ) = 0; virtual void SetSignonState( int state ) = 0; virtual bool IsRecording( void ) = 0; virtual void PauseRecording( void ) = 0; virtual void ResumeRecording( void ) = 0; virtual void StopRecording( void ) = 0; virtual void RecordCommand( const char *cmdstring ) = 0; // record a console command virtual void RecordUserInput( int cmdnumber ) = 0; // record a user input command virtual void RecordMessages( bf_read &data, int bits ) = 0; // add messages to current packet virtual void RecordPacket( void ) = 0; // packet finished, write all recorded stuff to file virtual void RecordServerClasses( ServerClass *pClasses ) = 0; // packet finished, write all recorded stuff to file virtual void RecordStringTables() = 0; virtual void ResetDemoInterpolation() = 0; }; abstract_class IDemoPlayer { public: virtual ~IDemoPlayer() {}; virtual CDemoFile *GetDemoFile() = 0; virtual int GetPlaybackStartTick( void ) = 0; virtual int GetPlaybackTick( void ) = 0; virtual int GetTotalTicks( void ) = 0; virtual bool StartPlayback( const char *filename, bool bAsTimeDemo ) = 0; virtual bool IsPlayingBack( void ) = 0; // true if demo loaded and playing back virtual bool IsPlaybackPaused( void ) = 0; // true if playback paused virtual bool IsPlayingTimeDemo( void ) = 0; // true if playing back in timedemo mode virtual bool IsSkipping( void ) = 0; // true, if demo player skiiping trough packets virtual bool CanSkipBackwards( void ) = 0; // true if demoplayer can skip backwards virtual void SetPlaybackTimeScale( float timescale ) = 0; // sets playback timescale virtual float GetPlaybackTimeScale( void ) = 0; // get playback timescale virtual void PausePlayback( float seconds ) = 0; // pause playback n seconds, -1 = forever virtual void SkipToTick( int tick, bool bRelative, bool bPause ) = 0; // goto a specific tick, 0 = start, -1 = end virtual void SetEndTick( int tick ) = 0; // set end tick virtual void ResumePlayback( void ) = 0; // resume playback virtual void StopPlayback( void ) = 0; // stop playback, close file virtual void InterpolateViewpoint() = 0; // override viewpoint virtual netpacket_t *ReadPacket( void ) = 0; // read packet from demo file virtual void ResetDemoInterpolation() = 0; virtual int GetProtocolVersion() = 0; virtual bool ShouldLoopDemos() = 0; // if we're in "startdemos" - should we loop? virtual void OnLastDemoInLoopPlayed() = 0; // Last demo of "startdemos" just completed virtual bool IsLoading( void ) = 0; // true if demo is currently loading }; extern IDemoPlayer *demoplayer; // reference to current demo player extern IDemoRecorder *demorecorder; // reference to current demo recorder #endif // DEMO_H