//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "disp_defs.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // ---------------------------------------------------------------------- // // Global tables. // ---------------------------------------------------------------------- // // These map CCoreDispSurface neighbor orientations (which are actually edge indices) // into our 'degrees of rotation' representation. int g_CoreDispNeighborOrientationMap[4][4] = { {ORIENTATION_CCW_180, ORIENTATION_CCW_270, ORIENTATION_CCW_0, ORIENTATION_CCW_90}, {ORIENTATION_CCW_90, ORIENTATION_CCW_180, ORIENTATION_CCW_270, ORIENTATION_CCW_0}, {ORIENTATION_CCW_0, ORIENTATION_CCW_90, ORIENTATION_CCW_180, ORIENTATION_CCW_270}, {ORIENTATION_CCW_270, ORIENTATION_CCW_0, ORIENTATION_CCW_90, ORIENTATION_CCW_180} }; // ---------------------------------------------------------------------- // // Global variables. // ---------------------------------------------------------------------- // CUtlVector g_DispLMAlpha; CUtlVector > g_DispLightmapSamplePositions; CUtlVector g_DispGroups; bool g_bDispOrthoRender = false; ConVar r_DrawDisp( "r_DrawDisp", "1", FCVAR_CHEAT, "Toggles rendering of displacment maps" ); ConVar r_DispWalkable( "r_DispWalkable", "0", FCVAR_CHEAT ); ConVar r_DispBuildable( "r_DispBuildable", "0", FCVAR_CHEAT );