//----------------------------------------------------------------------------- // ENGINE.VPC // // Project Script //----------------------------------------------------------------------------- $macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $include "$SRCDIR\vpc_scripts\source_replay.vpc" $Macro GPROFILER "1" [$LINUX && $STAGING_ONLY] $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;.\;audio;audio\private;audio\public;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls" $AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS] $PreprocessorDefinitions "$BASE;USE_CONVARS;VOICE_OVER_IP;BUMPMAP;__USEA3D;_ADD_EAX_;ENGINE_DLL;VERSION_SAFE_STEAM_API_INTERFACES;USE_BREAKPAD_HANDLER" $PreprocessorDefinitions "$BASE;DEDICATED;SWDS" [$DEDICATED] $PreprocessorDefinitions "$BASE;USE_WEBM_FOR_REPLAY" [$LINUXALL] $AdditionalIncludeDirectories "$BASE;..\common\quicktime_win32\" [$QUICKTIME_WIN32] $AdditionalIncludeDirectories "$BASE;$SRCDIR/thirdparty/gperftools-2.0/src/" [$GPROFILER] $PreprocessorDefinitions "$BASE;GPROFILER" [$GPROFILER] $PreprocessorDefinitions "$BASE;ENABLE_RPT" [$ENABLE_RPT] } $Compiler [$WIN32] { $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" } $Linker { $AdditionalDependencies "$BASE dinput8.lib winmm.lib wsock32.lib ws2_32.lib wininet.lib vfw32.lib Rpcrt4.lib" [$WINDOWS] $AdditionalLibraryDirectories "$BASE;$SRCDIR\lib\common\vc7;$SRCDIR\dx9sdk\lib" [$WINDOWS] $SystemFrameworks "Carbon;AppKit;OpenAL;CoreAudio;AudioToolbox;SystemConfiguration;Quicktime;AudioUnit" [$OSXALL] $SystemLibraries "iconv" [$OSXALL] $SystemLibraries "rt;openal;curl-gnutls" [$LINUXALL] $GCC_ExtraLinkerFlags "-L/usr/lib32 -L/usr/lib" [$LINUXALL] } } $Configuration "Debug" { $Linker [$X360] { $AdditionalDependencies "$BASE xonlined.lib xaudiod2.lib Xhvd2.lib xmpd.lib xmcored.lib xmahald.lib xpartyd.lib" } } $Configuration "Release" { $Linker [$X360] { $AdditionalDependencies "$BASE xonline.lib xaudio2.lib Xhv2.lib xmp.lib xmcore.lib xmahal.lib xparty.lib" } } $Project "engine" { $Folder "Client" { $File "client_pch.cpp" [!$DEDICATED] { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" $Create/UsePCHThroughFile "client_pch.h" $PrecompiledHeaderFile "$(IntDir)/client_pch.pch" } } } $File "cl_rcon.cpp" [!$DEDICATED] $File "socketcreator.cpp" $File "rpt_engine.cpp" [!$DEDICATED] $File "cl_steamauth.cpp" [!$DEDICATED] $File "clientframe.cpp" $File "decal_clip.cpp" $File "demofile.cpp" $File "DevShotGenerator.cpp" $File "OcclusionSystem.cpp" $File "tmessage.cpp" $File "r_efx.cpp" [!$DEDICATED] $File "view.cpp" [!$DEDICATED] $File "baseclient.cpp" \ "baseclientstate.cpp" \ "cbenchmark.cpp" \ "cdll_engine_int.cpp" [!$DEDICATED] \ "cl_main.cpp" [!$DEDICATED] \ "cl_demo.cpp" [!$DEDICATED] \ "cl_null.cpp" [$DEDICATED] \ "cl_demoaction.cpp" [!$DEDICATED] \ "cl_demoaction_types.cpp" [!$DEDICATED] \ "cl_demoactioneditors.cpp" [!$DEDICATED] \ "cl_demoactionmanager.cpp" [!$DEDICATED] \ "cl_demoeditorpanel.cpp" [!$DEDICATED] \ "cl_demosmootherpanel.cpp" [!$DEDICATED] \ "cl_demouipanel.cpp" [!$DEDICATED] \ "cl_foguipanel.cpp" [!$DEDICATED] \ "cl_txviewpanel.cpp" [!$DEDICATED] \ "cl_entityreport.cpp" [!$DEDICATED] \ "cl_ents_parse.cpp" [!$DEDICATED] \ "cl_localnetworkbackdoor.cpp" [!$DEDICATED] \ "cl_parse_event.cpp" [!$DEDICATED] \ "cl_pluginhelpers.cpp" [!$DEDICATED] \ "cl_pred.cpp" [!$DEDICATED] \ "cl_texturelistpanel.cpp" [!$DEDICATED] \ "client.cpp" [!$DEDICATED] \ "colorcorrectionpanel.cpp" [!$DEDICATED] \ "console.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "client_pch.h" $PrecompiledHeaderFile "$(IntDir)/client_pch.pch" } } } $File "render_pch.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" $Create/UsePCHThroughFile "render_pch.h" $PrecompiledHeaderFile "$(IntDir)/render_pch.pch" } } } $File "buildcubemaps.cpp" [!$DEDICATED] \ "debug_leafvis.cpp" [!$DEDICATED] \ "debugoverlay.cpp" [!$DEDICATED] \ "decals.cpp" \ "disp.cpp" \ "disp_interface.cpp" \ "disp_mapload.cpp" \ "gl_draw.cpp" \ "gl_rsurf.cpp" \ "gl_shader.cpp" \ "gl_drawlights.cpp" [!$DEDICATED] \ "gl_lightmap.cpp" [!$DEDICATED] \ "gl_matsysiface.cpp" [!$DEDICATED] \ "gl_rlight.cpp" [!$DEDICATED] \ "gl_rmain.cpp" [!$DEDICATED] \ "gl_rmisc.cpp" [!$DEDICATED] \ "gl_screen.cpp" [!$DEDICATED] \ "gl_warp.cpp" [!$DEDICATED] \ "l_studio.cpp" \ "matsys_interface.cpp" \ "modelloader.cpp" \ "Overlay.cpp" \ "r_areaportal.cpp" [!$DEDICATED] \ "r_decal.cpp" \ "r_linefile.cpp" \ "shadowmgr.cpp" [!$DEDICATED] { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "render_pch.h" $PrecompiledHeaderFile "$(IntDir)/render_pch.pch" } } } } $Folder "Server" { $File "server_pch.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" $Create/UsePCHThroughFile "server_pch.h" $PrecompiledHeaderFile "$(IntDir)/server_pch.pch" } } } $File "sv_ipratelimit.cpp" $File "sv_rcon.cpp" $File "sv_steamauth.cpp" $File "sv_uploaddata.cpp" $File "sv_uploadgamestats.cpp" $File "vengineserver_impl.cpp" $File "sv_main.cpp" \ "sv_client.cpp" \ "sv_ents_write.cpp" \ "sv_filter.cpp" \ "sv_framesnapshot.cpp" \ "sv_log.cpp" \ "sv_packedentities.cpp" \ "sv_plugin.cpp" \ "sv_precache.cpp" \ "sv_redirect.cpp" \ "sv_remoteaccess.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "server_pch.h" $PrecompiledHeaderFile "$(IntDir)/server_pch.pch" } } } } $Folder "Source Files" { $File "baseautocompletefilelist.cpp" $File "baseserver.cpp" $File "bitbuf_errorhandler.cpp" $File "$SRCDIR\public\blockingudpsocket.cpp" $File "$SRCDIR\public\bsptreedata.cpp" $File "$SRCDIR\public\builddisp.cpp" $File "changeframelist.cpp" $File "checksum_engine.cpp" $File "ccs.cpp" $File "clockdriftmgr.cpp" $File "cl_bounded_cvars.cpp" [!$DEDICATED] $File "cl_check_process.cpp" $File "cmd.cpp" $File "cmodel.cpp" $File "cmodel_bsp.cpp" $File "cmodel_disp.cpp" $File "$SRCDIR\public\collisionutils.cpp" $File "common.cpp" $File "$SRCDIR\public\crtmemdebug.cpp" $File "cvar.cpp" $File "$SRCDIR\public\disp_common.cpp" $File "disp_defs.cpp" $File "disp_helpers.cpp" $File "$SRCDIR\public\disp_powerinfo.cpp" $File "$SRCDIR\public\dispcoll_common.cpp" $File "DownloadListGenerator.cpp" $File "downloadthread.cpp" [!$DEDICATED] $File "dt.cpp" $File "dt_common_eng.cpp" $File "dt_encode.cpp" $File "dt_instrumentation.cpp" $File "dt_instrumentation_server.cpp" $File "dt_localtransfer.cpp" $File "$SRCDIR\public\dt_recv.cpp" $File "dt_recv_decoder.cpp" $File "dt_recv_eng.cpp" $File "$SRCDIR\public\dt_send.cpp" $File "dt_send_eng.cpp" $File "dt_stack.cpp" $File "dt_test.cpp" $File "$SRCDIR\public\dt_utlvector_common.cpp" $File "$SRCDIR\public\dt_utlvector_recv.cpp" $File "$SRCDIR\public\dt_utlvector_send.cpp" $File "enginesingleuserfilter.cpp" $File "enginestats.cpp" $File "enginethreads.cpp" $File "enginetrace.cpp" $File "filesystem_engine.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "filetransfermgr.cpp" $File "GameEventManager.cpp" $File "GameEventManagerOld.cpp" $File "gametrace_engine.cpp" $File "hltvclient.cpp" $File "hltvclientstate.cpp" $File "hltvdemo.cpp" $File "hltvserver.cpp" $File "hltvtest.cpp" $File "host.cpp" $File "host_cmd.cpp" $File "host_listmaps.cpp" $File "host_phonehome.cpp" $File "host_state.cpp" $File "initmathlib.cpp" $File "$SRCDIR\common\language.cpp" $File "LocalNetworkBackdoor.cpp" $File "LoadScreenUpdate.cpp" [!$DEDICATED] $File "$SRCDIR\public\lumpfiles.cpp" $File "MapReslistGenerator.cpp" $File "matchmakinghost.cpp" [!$DEDICATED] $File "matchmakingqos.cpp" [!$DEDICATED] $File "matchmakingclient.cpp" [!$DEDICATED] $File "matchmakingshared.cpp" [!$DEDICATED] $File "matchmakingmigrate.cpp" [!$DEDICATED] $File "materialproxyfactory.cpp" $File "mem_fgets.cpp" $File "mod_vis.cpp" $File "ModelInfo.cpp" $File "net_chan.cpp" $File "net_synctags.cpp" $File "net_ws.cpp" $File "net_ws_queued_packet_sender.cpp" $File "$SRCDIR\common\netmessages.cpp" $File "$SRCDIR\common\steamid.cpp" $File "networkstringtable.cpp" $File "NetworkStringTableItem.cpp" $File "networkstringtableserver.cpp" $File "$SRCDIR\public\networkvar.cpp" $File "packed_entity.cpp" $File "pure_server.cpp" $File "pr_edict.cpp" $File "precache.cpp" $File "quakedef.cpp" $File "randomstream.cpp" $File "$SRCDIR\common\randoverride.cpp" $File "$SRCDIR\public\registry.cpp" $File "engine_replay_int.cpp" $File "replay_internal.cpp" $File "replaydemo.cpp" $File "replaydemoplayer.cpp" [!$DEDICATED] $File "replayserver.cpp" $File "$SRCDIR\public\sentence.cpp" $File "Session.cpp" [!$DEDICATED] $File "sound_shared.cpp" $File "spatialpartition.cpp" $File "staticpropmgr.cpp" $File "$SRCDIR\public\studio.cpp" $File "sys_dll.cpp" $File "sys_dll2.cpp" { $Configuration { $Compiler { // This file uses _set_se_translator which requires C++ exceptions to be enabled, // which also means it can't use the precompiled header because it is built // without precompiled headers. $Create/UsePrecompiledHeader "Not Using Precompiled Headers" $EnableC++Exceptions "Yes with SEH Exceptions (/EHa)" [$WINDOWS] } } } $File "sys_engine.cpp" $File "sys_mainwind.cpp" [!$DEDICATED] $File "sys_linuxwind.cpp" [$POSIX] $File "testscriptmgr.cpp" $File "traceinit.cpp" $File "$SRCDIR\public\vallocator.cpp" $File "voiceserver_impl.cpp" $File "vprof_engine.cpp" $File "vprof_record.cpp" $File "world.cpp" $File "$SRCDIR\public\XZip.cpp" $File "$SRCDIR\public\XUnzip.cpp" $File "zone.cpp" $File "bugreporter.cpp" [!$DEDICATED] $File "cheatcodes.cpp" $File "download.cpp" [!$DEDICATED] $File "$SRCDIR\public\editor_sendcommand.cpp" $File "host_saverestore.cpp" [!$DEDICATED] $File "keys.cpp" $File "lightcache.cpp" [!$DEDICATED] $File "networkstringtableclient.cpp" $File "saverestore_filesystem.cpp" [!$DEDICATED] $File "$SRCDIR\public\scratchpad3d.cpp" $File "servermsghandler.cpp" $File "sys_getmodes.cpp" [!$DEDICATED] $File "vgui_askconnectpanel.cpp" [!$DEDICATED] $File "xboxsystem.cpp" [!$DEDICATED] $File "$SRCDIR\common\SourceAppInfo.cpp" } $Folder "Audio" { $File "snd_io.cpp" $File "EngineSoundServer.cpp" $File "EngineSoundClient.cpp" [!$DEDICATED] $File "engsoundservice.cpp" [!$DEDICATED] $File "audio\private\voice_wavefile.cpp" $File "audio\private\MPAFile.cpp" [!$DEDICATED&&!$X360] $File "audio\private\MPAHeader.cpp" [!$DEDICATED&&!$X360] $File "audio\private\circularbuffer.cpp" [!$DEDICATED] $File "audio\private\snd_posix.cpp" [$POSIX] $File "audio\audio_pch.cpp" [!$DEDICATED] { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" $Create/UsePCHThroughFile "audio_pch.h" [!$POSIX] $Create/UsePCHThroughFile "audio/audio_pch.h" [$POSIX] $PrecompiledHeaderFile "$(IntDir)/audio_pch.pch" $AdditionalIncludeDirectories "$BASE;$SRCDIR\engine\audio\public;$SRCDIR\engine\audio\private" } } } // precompiled header section: common audio files $File "audio\private\vox.cpp" \ "audio\private\snd_dev_common.cpp" [!$DEDICATED] \ "audio\private\snd_dma.cpp" [!$DEDICATED] \ "audio\private\snd_dsp.cpp" [!$DEDICATED] \ "audio\private\snd_mix.cpp" [!$DEDICATED] \ "audio\private\snd_sentence_mixer.cpp" [!$DEDICATED] \ "audio\private\snd_wave_data.cpp" [!$DEDICATED] \ "audio\private\snd_wave_mixer.cpp" [!$DEDICATED] \ "audio\private\snd_wave_mixer_adpcm.cpp" [!$DEDICATED] \ "audio\private\snd_wave_source.cpp" [!$DEDICATED] \ "audio\private\snd_wave_temp.cpp" [!$DEDICATED] \ "audio\private\snd_win.cpp" [!$DEDICATED] \ "audio\private\voice_gain.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "audio_pch.h" $PrecompiledHeaderFile "$(IntDir)/audio_pch.pch" } } } // WIN32 only audio files $File "audio\private\snd_dev_direct.cpp" [$WINDOWS] \ "audio\private\snd_dev_wave.cpp" [$WINDOWS] \ "audio\private\snd_mp3_source.cpp" [!$DEDICATED] \ "audio\private\snd_wave_mixer_mp3.cpp" [!$DEDICATED] \ "audio\private\VBRHeader.cpp" [!$DEDICATED&&!$X360] \ "audio\private\voice.cpp" [!$DEDICATED&&!$X360] \ "audio\private\voice_mixer_controls.cpp" [$WINDOWS] \ "audio\private\voice_record_dsound.cpp" [$WINDOWS] \ "audio\private\voice_sound_engine_interface.cpp" [!$DEDICATED&&!$X360] { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "audio_pch.h" $PrecompiledHeaderFile "$(IntDir)/audio_pch.pch" } } } // X360 only audio files $File "audio\private\snd_dev_xaudio.cpp" [$X360] \ "audio\private\snd_wave_mixer_xma.cpp" [$X360] { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "audio_pch.h" $PrecompiledHeaderFile "$(IntDir)/audio_pch.pch" } } } //$File "audio\private\snd_stubs.cpp" $File "audio\private\snd_dev_sdl.cpp" [$SDL && !$OSXALL] $File "audio\private\snd_dev_sdl.h" [$SDL && !$OSXALL] $File "audio\private\snd_dev_openal.cpp" [$OSXALL] $File "audio\private\snd_dev_openal.h" [$OSXALL] $File "audio\private\snd_dev_mac_audioqueue.cpp" [$OSXALL] $File "audio\private\snd_dev_mac_audioqueue.h" [$OSXALL] $File "audio\private\voice_mixer_controls_openal.cpp" [$OSXALL||($LINUXALL&&!$DEDICATED)] $File "audio\private\voice_record_openal.cpp" [$OSXALL||($LINUXALL&&!$DEDICATED)] $File "audio\private\voice_record_mac_audioqueue.cpp" [$OSXALL] $Folder "Header Files" { $File "audio\audio_pch.h" $File "audio\public\ivoicecodec.h" $File "audio\public\ivoicerecord.h" $File "audio\public\snd_audio_source.h" $File "audio\public\snd_device.h" $File "audio\public\snd_io.h" $File "audio\public\sound.h" $File "audio\public\soundservice.h" $File "audio\public\voice.h" $File "audio\public\vox.h" $File "audio\private\MPAFile.h" [$WIN32] $File "audio\private\MPAHeader.h" [$WIN32] $File "audio\private\VBRHeader.h" [$WIN32] $File "audio\private\circularbuffer.h" $File "audio\private\eax.h" $File "audio\private\snd_channels.h" $File "audio\private\snd_convars.h" $File "audio\private\snd_dev_common.h" $File "audio\private\snd_dev_direct.h" [$WIN32] $File "audio\private\snd_dev_wave.h" [$WIN32] $File "audio\private\snd_dev_xaudio.h" $File "audio\private\snd_dma.h" $File "audio\private\snd_env_fx.h" $File "audio\private\snd_fixedint.h" $File "audio\private\snd_mix_buf.h" $File "audio\private\snd_sfx.h" $File "audio\private\snd_wave_mixer.h" $File "audio\private\snd_wave_mixer_adpcm.h" $File "audio\private\snd_wave_mixer_xma.h" $File "audio\private\snd_wave_mixer_private.h" $File "audio\private\snd_wave_source.h" $File "audio\private\snd_wave_temp.h" $File "audio\private\sound_private.h" $File "audio\private\voice_gain.h" $File "audio\private\voice_mixer_controls.h" $File "audio\private\voice_sound_engine_interface.h" $File "audio\private\voice_wavefile.h" $File "audio\private\vox_private.h" } } $Folder "VGUI Panels" [!$DEDICATED] { // public file, no pch $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp" $File "$SRCDIR\common\vgui\vgui_basebudgetpanel.cpp" $File "$SRCDIR\common\vgui\vgui_budgetbargraphpanel.cpp" $File "$SRCDIR\common\vgui\vgui_budgethistorypanel.cpp" $File "$SRCDIR\common\vgui\vgui_budgetpanelshared.cpp" $File "perfuipanel.cpp" \ "vgui_basepanel.cpp" \ "vgui_baseui_interface.cpp" \ "vgui_budgetpanel.cpp" \ "vgui_DebugSystemPanel.cpp" \ "vgui_drawtreepanel.cpp" \ "vgui_helpers.cpp" \ "vgui_texturebudgetpanel.cpp" \ "vgui_vprofgraphpanel.cpp" \ "vgui_vprofpanel.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "client_pch.h" $PrecompiledHeaderFile "$(IntDir)/client_pch.pch" } } } $File "vgui_budgetpanel.h" $File "$SRCDIR\common\vgui\vgui_budgetpanelshared.h" $File "vgui_texturebudgetpanel.h" $File "vgui_vprofgraphpanel.h" $File "vgui_vprofpanel.h" $File "$SRCDIR\common\vgui\vgui_basebudgetpanel.h" $File "vgui_baseui_interface.h" $File "$SRCDIR\common\vgui\vgui_budgetbargraphpanel.h" $File "$SRCDIR\common\vgui\vgui_budgethistorypanel.h" } $Folder "Tools Framework" { $File "$SRCDIR\public\toolframework\iclientenginetools.h" $File "$SRCDIR\public\toolframework\ienginetool.h" $File "$SRCDIR\public\toolframework\iserverenginetools.h" $File "$SRCDIR\public\toolframework\itooldictionary.h" $File "$SRCDIR\public\toolframework\itoolentity.h" $File "$SRCDIR\public\toolframework\itoolframework.h" $File "$SRCDIR\public\toolframework\itoolsystem.h" $File "enginetool.cpp" [!$DEDICATED] $File "toolframework.cpp" } $Folder "Header Files" { $File "baseclient.h" $File "baseclientstate.h" $File "baseserver.h" $File "bitbuf_errorhandler.h" $File "$SRCDIR\public\bsptreedata.h" $File "cbenchmark.h" $File "ccs.h" $File "cdll_engine_int.h" $File "cl_check_process.h" $File "$SRCDIR\public\cdll_int.h" $File "changeframelist.h" $File "cheatcodes.h" $File "checksum_engine.h" $File "cl_demo.h" $File "cl_entityreport.h" $File "cl_ents_parse.h" $File "cl_localnetworkbackdoor.h" $File "cl_main.h" $File "cl_parse_event.h" $File "cl_pluginhelpers.h" $File "cl_pred.h" $File "cl_rcon.h" $File "socketcreator.h" $File "cl_steamauth.h" $File "cl_texturelistpanel.h" $File "client.h" $File "$SRCDIR\public\client_render_handle.h" $File "clientframe.h" $File "clockdriftmgr.h" $File "cmd.h" $File "cmodel_engine.h" $File "cmodel_private.h" $File "$SRCDIR\public\collisionutils.h" $File "common.h" $File "$SRCDIR\public\mathlib\compressed_light_cube.h" $File "conprint.h" $File "console.h" $File "cvar.h" $File "debug_leafvis.h" $File "debugoverlay.h" $File "decal.h" $File "decal_clip.h" $File "decal_private.h" $File "demo.h" $File "demofile.h" $File "DevShotGenerator.h" $File "disp.h" $File "$SRCDIR\public\disp_common.h" $File "disp_defs.h" $File "disp_helpers.h" $File "$SRCDIR\public\disp_powerinfo.h" $File "$SRCDIR\public\disp_tesselate.h" $File "$SRCDIR\public\dispcoll_common.h" $File "dispnode.h" $File "download.h" $File "download_internal.h" $File "DownloadListGenerator.h" $File "draw.h" $File "dt.h" $File "$SRCDIR\public\dt_common.h" $File "dt_encode.h" $File "dt_instrumentation.h" $File "dt_instrumentation_server.h" $File "dt_localtransfer.h" $File "$SRCDIR\public\dt_recv.h" $File "dt_recv_decoder.h" $File "dt_recv_eng.h" $File "$SRCDIR\public\dt_send.h" $File "dt_send_eng.h" $File "dt_stack.h" $File "dt_test.h" $File "$SRCDIR\public\dt_utlvector_common.h" $File "$SRCDIR\public\eifacev21.h" $File "$SRCDIR\public\engine_hlds_api.h" $File "$SRCDIR\common\engine_launcher_api.h" $File "enginesingleuserfilter.h" $File "EngineSoundInternal.h" $File "enginestats.h" $File "enginetrace.h" $File "ents_shared.h" $File "$SRCDIR\public\filesystem.h" $File "filesystem_engine.h" $File "filetransfermgr.h" $File "$SRCDIR\common\FindSteamServers.h" $File "$SRCDIR\public\tier1\fmtstr.h" $File "framesnapshot.h" $File "GameEventManager.h" $File "getintersectingsurfaces_struct.h" $File "gl_cvars.h" $File "gl_drawlights.h" $File "gl_lightmap.h" $File "gl_matsysiface.h" $File "gl_model.h" $File "gl_model_private.h" $File "gl_rmain.h" $File "gl_rsurf.h" $File "gl_shader.h" $File "gl_water.h" $File "hltvclient.h" $File "hltvclientstate.h" $File "hltvdemo.h" $File "hltvserver.h" $File "hltvtest.h" $File "host.h" $File "host_cmd.h" $File "host_jmp.h" $File "host_saverestore.h" $File "host_state.h" $File "$SRCDIR\public\engine\http.h" $File "$SRCDIR\public\iclient.h" $File "$SRCDIR\public\icliententity.h" $File "icolorcorrectiontools.h" $File "$SRCDIR\public\materialsystem\idebugtextureinfo.h" $File "$SRCDIR\public\idedicatedexports.h" $File "idispinfo.h" $File "$SRCDIR\common\engine\idownloadsystem.h" [!$DEDICATED] $File "$SRCDIR\common\replay\ienginereplay.h" $File "$SRCDIR\public\engine\IEngineSound.h" $File "ienginetoolinternal.h" $File "$SRCDIR\public\engine\IEngineTrace.h" $File "$SRCDIR\common\igameserverdata.h" $File "$SRCDIR\public\ihltvdirector.h" $File "$SRCDIR\public\inetchannel.h" $File "$SRCDIR\public\inetmsghandler.h" $File "$SRCDIR\public\inetwork.h" $File "$SRCDIR\common\replay\ireplaymovie.h" $File "$SRCDIR\common\replay\ireplaymoviemanager.h" $File "$SRCDIR\common\replay\ireplaymovierenderer.h" $File "$SRCDIR\common\replay\ireplayperformancemanager.h" $File "$SRCDIR\public\iscratchpad3d.h" $File "$SRCDIR\public\iserver.h" $File "$SRCDIR\public\iserverentity.h" $File "$SRCDIR\public\engine\iserverplugin.h" $File "$SRCDIR\public\engine\ishadowmgr.h" $File "$SRCDIR\public\ispatialpartition.h" $File "ispatialpartitioninternal.h" $File "$SRCDIR\public\steam\isteamutils.h" $File "$SRCDIR\public\istudiorender.h" $File "$SRCDIR\public\ivoicetweak.h" $File "keys.h" $File "$SRCDIR\public\tier0\l2cache.h" $File "l_studio.h" $File "lightcache.h" $File "LoadScreenUpdate.h" $File "LocalNetworkBackdoor.h" $File "logofile_shared.h" $File "lowpassstream.h" $File "MapReslistGenerator.h" $File "matchmaking.h" $File "matchmakingqos.h" $File "MaterialBuckets.h" $File "materialproxyfactory.h" $File "mem.h" $File "mem_fgets.h" $File "mod_vis.h" $File "modelloader.h" $File "$SRCDIR\public\modes.h" $File "net.h" $File "net_chan.h" $File "net_synctags.h" $File "$SRCDIR\common\netmessages.h" $File "networkstringtable.h" $File "$SRCDIR\public\networkstringtabledefs.h" $File "networkstringtableitem.h" $File "networkstringtableserver.h" $File "$SRCDIR\public\nmatrix.h" $File "$SRCDIR\public\nvector.h" $File "$SRCDIR\public\optimize.h" $File "Overlay.h" $File "packed_entity.h" $File "pr_edict.h" $File "precache.h" $File "profile.h" $File "profiling.h" $File "progs.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\common\protocol.h" $File "quakedef.h" $File "r_areaportal.h" $File "r_decal.h" $File "r_efxextern.h" $File "r_local.h" $File "randomnormals.h" $File "render.h" $File "$SRCDIR\common\replay\rendermovieparams.h" $File "replay_internal.h" $File "replaydemo.h" $File "replaydemoplayer.h" [!$DEDICATED] $File "$SRCDIR\common\engine\requestcontext.h" [!$DEDICATED] $File "replayserver.h" $File "$SRCDIR\public\savegame_version.h" $File "saverestore_filesystem.h" $File "sbar.h" $File "$SRCDIR\public\scratchpad3d.h" $File "screen.h" $File "server.h" $File "Session.h" $File "shadowmgr.h" $File "audio\private\snd_mp3_source.h" $File "audio\private\snd_wave_data.h" $File "$SRCDIR\public\engine\SndInfo.h" $File "$SRCDIR\public\soundinfo.h" $File "staticpropmgr.h" $File "$SRCDIR\public\steam\steam_api.h" $File "$SRCDIR\public\steam\steam_gameserver.h" $File "$SRCDIR\public\steam\steamtypes.h" $File "studio_internal.h" $File "surfacehandle.h" $File "$SRCDIR\public\surfinfo.h" $File "sv_client.h" $File "sv_filter.h" $File "sv_ipratelimit.h" $File "sv_log.h" $File "sv_logofile.h" $File "sv_main.h" $File "sv_packedentities.h" $File "sv_plugin.h" $File "sv_precache.h" $File "sv_rcon.h" $File "sv_remoteaccess.h" $File "sv_steamauth.h" $File "sv_uploaddata.h" $File "sv_uploadgamestats.h" $File "sv_user.h" $File "sys.h" $File "sys_dll.h" $File "sysexternal.h" $File "testscriptmgr.h" $File "$SRCDIR\public\texture_group_names.h" $File "tmessage.h" $File "$SRCDIR\public\trace.h" $File "traceinit.h" $File "$SRCDIR\common\userid.h" $File "$SRCDIR\public\tier1\utlfixedmemory.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "vengineserver_impl.h" $File "vgui_basepanel.h" $File "vgui_DebugSystemPanel.h" $File "vgui_drawtreepanel.h" $File "vgui_helpers.h" $File "view.h" $File "vprof_engine.h" $File "vprof_record.h" $File "world.h" $File "zone.h" $File "baseautocompletefilelist.h" $File "dt_common_eng.h" $File "enginebugreporter.h" $File "engineperftools.h" $File "host_phonehome.h" $File "$SRCDIR\public\mathlib\IceKey.H" $File "IOcclusionSystem.h" $File "ithread.h" $File "ModelInfo.h" $File "$SRCDIR\public\mathlib\polyhedron.h" $File "$SRCDIR\common\proto_oob.h" $File "$SRCDIR\common\proto_version.h" $File "sys_mainwind.h" $File "cl_demoaction.h" $File "cl_demoaction_types.h" $File "cl_demoactioneditors.h" $File "cl_demoactionmanager.h" $File "cl_demoeditorpanel.h" $File "cl_demosmootherpanel.h" $File "cl_demosmoothing.h" $File "cl_demouipanel.h" $File "cl_foguipanel.h" $File "cl_txviewpanel.h" } $Folder "Resource Files" [$WINDOWS] { $File "halflife.rc" $File "valve.ico" } $Folder "Public Headers" { $File "$SRCDIR\public\vgui_controls\AnalogBar.h" $File "$SRCDIR\public\vgui_controls\AnimationController.h" $File "$SRCDIR\public\mathlib\anorms.h" $File "$SRCDIR\public\basehandle.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\tier1\bitbuf.h" $File "$SRCDIR\public\bitvec.h" $File "$SRCDIR\public\blockingudpsocket.h" $File "$SRCDIR\public\bspfile.h" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\common\bugreporter\bugreporter.h" $File "$SRCDIR\public\builddisp.h" $File "$SRCDIR\public\vgui_controls\BuildGroup.h" $File "$SRCDIR\public\mathlib\bumpvects.h" $File "$SRCDIR\public\vgui_controls\Button.h" $File "$SRCDIR\public\cdll_int.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\vgui_controls\CheckButton.h" $File "$SRCDIR\public\tier1\checksum_crc.h" $File "$SRCDIR\public\tier1\checksum_md5.h" $File "$SRCDIR\public\client_class.h" $File "$SRCDIR\public\client_textmessage.h" $File "$SRCDIR\public\clientstats.h" $File "$SRCDIR\public\cmodel.h" $File "$SRCDIR\public\Color.h" $File "$SRCDIR\public\vgui_controls\ComboBox.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\mathlib\compressed_vector.h" $File "$SRCDIR\public\con_nprint.h" $File "$SRCDIR\public\const.h" $File "$SRCDIR\public\vgui_controls\Controls.h" $File "$SRCDIR\public\tier1\convar.h" $File "$SRCDIR\public\coordsize.h" $File "$SRCDIR\public\crtmemdebug.h" $File "$SRCDIR\common\cserserverprotocol_engine.h" $File "$SRCDIR\public\vgui\Cursor.h" $File "$SRCDIR\public\vgui\Dar.h" $File "$SRCDIR\public\datamap.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\dx9sdk\include\dinput.h" [$WINDOWS] $File "$SRCDIR\public\disp_vertindex.h" $File "$SRCDIR\public\dlight.h" $File "$SRCDIR\public\dt_utlvector_recv.h" $File "$SRCDIR\public\dt_utlvector_send.h" $File "$SRCDIR\public\edict.h" $File "$SRCDIR\public\vgui_controls\EditablePanel.h" $File "$SRCDIR\public\editor_sendcommand.h" $File "$SRCDIR\public\eiface.h" $File "$SRCDIR\public\event_flags.h" $File "event_system.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\vgui_controls\FileOpenDialog.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h" $File "$SRCDIR\public\vgui_controls\Frame.h" $File "$SRCDIR\public\gamebspfile.h" $File "$SRCDIR\public\gametrace.h" $File "$SRCDIR\gameui\GameUI_Interface.h" $File "$SRCDIR\public\globalvars_base.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\ibsppack.h" $File "$SRCDIR\public\icliententitylist.h" $File "$SRCDIR\public\engine\IClientLeafSystem.h" $File "$SRCDIR\public\iclientnetworkable.h" $File "$SRCDIR\public\vgui\IClientPanel.h" $File "$SRCDIR\public\iclientrenderable.h" $File "$SRCDIR\public\iclientthinkable.h" $File "$SRCDIR\public\iclientunknown.h" $File "$SRCDIR\public\engine\ICollideable.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\icvar.h" $File "$SRCDIR\public\iefx.h" $File "iengine.h" $File "$SRCDIR\public\ienginevgui.h" $File "igame.h" $File "$SRCDIR\common\GameUI\IGameConsole.h" $File "$SRCDIR\public\igameevents.h" $File "$SRCDIR\common\GameUI\IGameUI.h" $File "$SRCDIR\public\IGameUIFuncs.h" $File "$SRCDIR\public\ihandleentity.h" $File "$SRCDIR\public\ihltv.h" $File "$SRCDIR\public\vgui\IHTML.h" $File "$SRCDIR\public\vgui\IImage.h" $File "$SRCDIR\public\vgui\IInput.h" $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" $File "$SRCDIR\public\vgui\ILocalize.h" $File "$SRCDIR\public\vgui_controls\Image.h" $File "$SRCDIR\public\vgui_controls\ImageList.h" $File "$SRCDIR\public\engine\imatchmaking.h" $File "$SRCDIR\public\materialsystem\imaterial.h" $File "$SRCDIR\public\materialsystem\imaterialproxy.h" $File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" $File "$SRCDIR\public\materialsystem\imaterialvar.h" $File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h" $File "$SRCDIR\public\materialsystem\imesh.h" $File "$SRCDIR\public\inetchannelinfo.h" $File "$SRCDIR\public\inetmessage.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\vgui\IPanel.h" $File "$SRCDIR\public\iprediction.h" $File "$SRCDIR\public\irecipientfilter.h" $File "$SRCDIR\public\iregistry.h" $File "$SRCDIR\public\isaverestore.h" $File "$SRCDIR\public\vgui\IScheme.h" $File "$SRCDIR\public\iservernetworkable.h" $File "$SRCDIR\public\iserverunknown.h" $File "$SRCDIR\public\engine\IStaticPropMgr.h" $File "$SRCDIR\public\steam\isteamclient.h" $File "$SRCDIR\public\steam\isteamgameserver.h" $File "$SRCDIR\public\steam\isteamuser.h" $File "$SRCDIR\public\steam\isteamuserstats.h" $File "$SRCDIR\public\steam\isteamfriends.h" $File "$SRCDIR\public\steam\isteammatchmaking.h" $File "$SRCDIR\public\vgui\ISurface.h" $File "$SRCDIR\public\vgui\ISystem.h" $File "$SRCDIR\public\materialsystem\itexture.h" $File "$SRCDIR\public\vaudio\ivaudio.h" $File "$SRCDIR\public\engine\ivdebugoverlay.h" $File "$SRCDIR\public\vgui\IVGui.h" $File "$SRCDIR\public\ivguicenterprint.h" $File "$SRCDIR\common\IVguiModule.h" $File "ivideomode.h" $File "$SRCDIR\public\engine\ivmodelinfo.h" $File "$SRCDIR\public\engine\ivmodelrender.h" $File "$SRCDIR\public\ivoiceserver.h" $File "$SRCDIR\common\ivprofexport.h" $File "$SRCDIR\public\ivrenderview.h" $File "$SRCDIR\public\ivtex.h" $File "$SRCDIR\public\ixboxsystem.h" [$X360] $File "$SRCDIR\public\jpeglib\jconfig.h" $File "$SRCDIR\public\jpeglib\jmorecfg.h" $File "$SRCDIR\public\jpeglib\jpeglib.h" $File "$SRCDIR\public\vgui\KeyCode.h" $File "$SRCDIR\public\tier1\KeyValues.h" $File "$SRCDIR\public\vgui_controls\Label.h" $File "$SRCDIR\public\vgui_controls\ListPanel.h" $File "$SRCDIR\public\lumpfiles.h" $File "$SRCDIR\public\materialsystem\materialsystem_config.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\measure_section.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memalloc.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier1\mempool.h" $File "$SRCDIR\public\tier1\memstack.h" $File "$SRCDIR\public\vgui_controls\Menu.h" $File "$SRCDIR\public\vgui_controls\MenuButton.h" $File "$SRCDIR\public\vgui_controls\MenuItem.h" $File "$SRCDIR\public\vgui_controls\MessageMap.h" $File "$SRCDIR\public\model_types.h" $File "$SRCDIR\public\vgui\MouseCode.h" $File "$SRCDIR\public\mouthinfo.h" $File "$SRCDIR\public\tier1\netadr.h" $File "networkstringtableclient.h" $File "$SRCDIR\public\networkvar.h" $File "$SRCDIR\public\overlaytext.h" $File "$SRCDIR\public\vgui_controls\Panel.h" $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h" $File "$SRCDIR\public\vgui_controls\PHandle.h" $File "$SRCDIR\public\phyfile.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\PlayerState.h" $File "$SRCDIR\public\vgui_controls\ProgressBar.h" $File "$SRCDIR\public\vgui_controls\PropertyDialog.h" $File "$SRCDIR\public\vgui_controls\PropertyPage.h" $File "$SRCDIR\public\vgui_controls\PropertySheet.h" $File "$SRCDIR\public\renamed_recvtable_compat.h" $File "$SRCDIR\common\qlimits.h" $File "$SRCDIR\public\r_efx.h" $File "$SRCDIR\public\vstdlib\random.h" $File "$SRCDIR\public\saverestoretypes.h" $File "$SRCDIR\public\vgui_controls\ScrollBar.h" $File "$SRCDIR\public\sentence.h" $File "$SRCDIR\public\server_class.h" $File "$SRCDIR\public\shake.h" $File "$SRCDIR\public\vgui_controls\Slider.h" $File "$SRCDIR\public\tier1\smartptr.h" $File "$SRCDIR\public\smooth_average.h" $File "$SRCDIR\public\soundchars.h" $File "$SRCDIR\public\soundflags.h" $File "$SRCDIR\public\stdstring.h" $File "$SRCDIR\public\steam\steamclientpublic.h" $File "$SRCDIR\common\SteamCommon.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\studio.h" $File "$SRCDIR\public\vgui_controls\TextEntry.h" $File "$SRCDIR\public\vgui_controls\TextImage.h" $File "$SRCDIR\public\vgui_controls\ToggleButton.h" $File "$SRCDIR\public\vgui_controls\Tooltip.h" $File "$SRCDIR\public\vgui_controls\TreeView.h" $File "$SRCDIR\public\vgui_controls\TreeViewListControl.h" $File "$SRCDIR\public\unicode\unicode.h" $File "$SRCDIR\public\tier1\utlbidirectionalset.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\UtlCachedFileData.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utlhash.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlmultilist.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\UtlSortVector.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vallocator.h" $File "$SRCDIR\public\vcollide.h" $File "$SRCDIR\public\vcollide_parse.h" $File "$SRCDIR\public\tier0\vcr_shared.h" $File "$SRCDIR\public\tier0\vcrmode.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\vgui\VGUI.h" $File "$SRCDIR\public\view_shared.h" $File "$SRCDIR\public\mathlib\vmatrix.h" $File "vmodes.h" $File "$SRCDIR\public\vphysics_interface.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\tier0\vprof.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\vtf\vtf.h" $File "$SRCDIR\public\worldsize.h" $File "$SRCDIR\public\zip\XZip.h" $File "$SRCDIR\public\zip_uncompressed.h" $File "$SRCDIR\public\xwvfile.h" } $Folder "Link libraries" { $Lib socketlib [$WIN32] $Lib appframework $Lib bitmap $Lib "$LIBCOMMON/bzip2" $Lib "$LIBCOMMON/libjpeg" [!$DEDICATED] $Lib dmxloader $Lib mathlib $Lib matsys_controls [!$DEDICATED] $Lib tier2 $Lib tier3 $Lib vtf $Lib vgui_controls [!$DEDICATED] $ImpLibexternal steam_api $ImpLib "$LIBCOMMON\curl" [$OSXALL] $Libexternal "libz" $Libexternal "$SRCDIR\lib\common\$(CRYPTOPPDIR)\libcrypto" [$LINUXALL&&!$DEDICATED] // Link with the google profiler. // http://code.google.com/p/gperftools/wiki/GooglePerformanceTools $File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libprofiler.so" [$GPROFILER] $Lib "$LIBCOMMON/binkw32" [$WIN32&&!$QUICKTIME_WIN32] $File "$LIBCOMMON\quicktime\QTMLClient" [$WIN32&&$QUICKTIME_WIN32] $ImpLib "SDL2" [$SDL] $File "$SRCDIR\DX9SDK\lib\dsound.lib" [$WIN32] $File "$SRCDIR\DX9SDK\lib\dxguid.lib" [$WIN32] } }