//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "quakedef.h" #include "server.h" #include "enginesingleuserfilter.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" void SV_DetermineMulticastRecipients( bool usepas, const Vector& origin, CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CEngineRecipientFilter::CEngineRecipientFilter() { Reset(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEngineRecipientFilter::Reset( void ) { m_bReliable = false; m_bInit = false; m_Recipients.RemoveAll(); } void CEngineRecipientFilter::MakeReliable( void ) { m_bReliable = true; } void CEngineRecipientFilter::MakeInitMessage( void ) { m_bInit = true; } int CEngineRecipientFilter::GetRecipientCount( void ) const { return m_Recipients.Size(); } int CEngineRecipientFilter::GetRecipientIndex( int slot ) const { if ( slot < 0 || slot >= GetRecipientCount() ) return -1; return m_Recipients[ slot ]; } void CEngineRecipientFilter::AddAllPlayers( void ) { m_Recipients.RemoveAll(); for ( int i = 0; i < sv.GetClientCount(); i++ ) { IClient *cl = sv.GetClient( i ); if ( !cl->IsActive() ) continue; m_Recipients.AddToTail( i+1 ); } } void CEngineRecipientFilter::AddRecipient( int index ) { // Already in list if ( m_Recipients.Find( index ) != m_Recipients.InvalidIndex() ) return; m_Recipients.AddToTail( index ); } void CEngineRecipientFilter::RemoveRecipient( int index ) { // Remove it if it's in the list m_Recipients.FindAndRemove( index ); } void CEngineRecipientFilter::AddPlayersFromBitMask( CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits ) { for( int i = 0; i < sv.GetClientCount(); i++ ) { if ( !playerbits[i] ) continue; IClient *cl = sv.GetClient( i ); if ( !cl->IsActive() ) continue; AddRecipient( i + 1 ); } } bool CEngineRecipientFilter::IncludesPlayer(int playerindex) { for( int i = 0; i < GetRecipientCount(); i++ ) { if ( playerindex == GetRecipientIndex(i) ) return true; } return false; } void CEngineRecipientFilter::AddPlayersFromFilter(const IRecipientFilter *filter ) { for( int i = 0; i < filter->GetRecipientCount(); i++ ) { AddRecipient( filter->GetRecipientIndex(i) ); } } void CEngineRecipientFilter::AddRecipientsByPVS( const Vector& origin ) { if ( sv.GetMaxClients() == 1 ) { AddAllPlayers(); } else { CBitVec< ABSOLUTE_PLAYER_LIMIT > playerbits; SV_DetermineMulticastRecipients( false, origin, playerbits ); AddPlayersFromBitMask( playerbits ); } } void CEngineRecipientFilter::AddRecipientsByPAS( const Vector& origin ) { if ( sv.GetMaxClients() == 1 ) { AddAllPlayers(); } else { CBitVec< ABSOLUTE_PLAYER_LIMIT > playerbits; SV_DetermineMulticastRecipients( true, origin, playerbits ); AddPlayersFromBitMask( playerbits ); } }