//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "quakedef.h" #include "enginestats.h" #include "basetypes.h" #include "clientstats.h" #include "limits.h" #include "sysexternal.h" #include "gl_matsysiface.h" #include "filesystem_engine.h" #include "tier0/vprof.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // itty bitty interface for stat time //----------------------------------------------------------------------------- class CStatTime : public IClientStatsTime { public: float GetTime() { return Sys_FloatTime(); } }; CStatTime g_StatTime; CEngineStats::CEngineStats() : m_InFrame( false ) { m_bInRun = false; } void CEngineStats::BeginRun( void ) { m_bInRun = true; m_totalNumFrames = 0; // frame timing data m_runStartTime = Sys_FloatTime(); } void CEngineStats::EndRun( void ) { m_runEndTime = Sys_FloatTime(); m_bInRun = false; } void CEngineStats::BeginFrame( void ) { m_bPaused = false; m_InFrame = false; } void CEngineStats::ComputeFrameTimeStats( void ) { m_StatGroup.m_StatFrameTime[ENGINE_STATS_FRAME_TIME] = m_flFrameTime / 1000.0f; m_StatGroup.m_StatFrameTime[ENGINE_STATS_FPS_VARIABILITY] = m_flFPSVariability / 1000.0f; m_StatGroup.m_StatFrameTime[ENGINE_STATS_FPS] = (m_flFrameTime != 0.0f) ? ( 1.0f / (1000.0f * m_flFrameTime) ) : 0.0f; } void CEngineStats::EndFrame( void ) { if (!m_InFrame) return; } //----------------------------------------------------------------------------- // Advances the next frame for the stats... //----------------------------------------------------------------------------- void CEngineStats::NextFrame() { } //----------------------------------------------------------------------------- // Pause those stats! //----------------------------------------------------------------------------- void CEngineStats::PauseStats( bool bPaused ) { if (bPaused) { if (m_InFrame) { m_bPaused = true; m_InFrame = false; } } else // !bPaused { if (m_bPaused) { m_InFrame = true; m_bPaused = false; } } } //----------------------------------------------------------------------------- // returns timed stats //----------------------------------------------------------------------------- double CEngineStats::TimedStatInFrame( EngineTimedStatId_t stat ) const { return m_StatGroup.m_StatFrameTime[stat]; } double CEngineStats::TotalTimedStat( EngineTimedStatId_t stat ) const { return m_StatGroup.m_TotalStatTime[stat]; } double CEngineStats::GetRunTime( void ) { return m_runEndTime - m_runStartTime; }