//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #ifndef ENGINETRACE_H #define ENGINETRACE_H #ifdef _WIN32 #pragma once #endif #include "engine/IEngineTrace.h" extern IEngineTrace *g_pEngineTraceServer; extern IEngineTrace *g_pEngineTraceClient; //----------------------------------------------------------------------------- // Debugging code to render all ray casts since the last time this call was made //----------------------------------------------------------------------------- void EngineTraceRenderRayCasts(); #endif // ENGINETRACE_H