//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Engine implementation of services required by the audio subsystem // // $NoKeywords: $ //=============================================================================// #include "quakedef.h" #include "soundservice.h" #include "zone.h" #include "cdll_engine_int.h" #include "gl_model_private.h" #include "icliententity.h" #include "icliententitylist.h" #include "mouthinfo.h" #include "host.h" #include "vstdlib/random.h" #include "tier0/icommandline.h" #include "igame.h" #include "client.h" #include "server.h" #include "filesystem.h" #include "filesystem_engine.h" #include "sound.h" #include "vgui_controls/Controls.h" #include "vgui/ILocalize.h" #include "vgui_baseui_interface.h" #include "datacache/idatacache.h" #include "sys_dll.h" #include "toolframework/itoolframework.h" #include "tier0/vprof.h" #include "cl_steamauth.h" #include "tier1/fmtstr.h" #include "MapReslistGenerator.h" #include "cl_main.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" void Snd_Restart_f(); #define MAPLIST_FILE "maplist.txt" class CEngineSoundServices : public ISoundServices { public: CEngineSoundServices() { m_frameTime = 0; } virtual void *LevelAlloc( int nBytes, const char *pszTag ) { return Hunk_AllocName(nBytes, pszTag); } virtual void OnExtraUpdate() { if ( IsPC() && g_ClientDLL && game && game->IsActiveApp() ) { g_ClientDLL->IN_Accumulate(); } } virtual bool GetSoundSpatialization( int entIndex, SpatializationInfo_t& info ) { if ( !entitylist ) { return false; } // Entity has been deleted IClientEntity *pClientEntity = entitylist->GetClientEntity( entIndex ); if ( !pClientEntity ) { // FIXME: Should this assert? return false; } MDLCACHE_CRITICAL_SECTION_( g_pMDLCache ); bool bResult = pClientEntity->GetSoundSpatialization( info ); return bResult; } virtual bool GetToolSpatialization( int iUserData, int guid, SpatializationInfo_t& info ) { if ( IsX360() ) { return false; } return toolframework->GetSoundSpatialization( iUserData, guid, info ); } virtual float GetClientTime() { return cl.GetTime(); } // Filtered local time virtual float GetHostTime() { return host_time; } virtual int GetViewEntity() { return cl.m_nViewEntity; } virtual void SetSoundFrametime( float realDt, float hostDt ) { extern bool IsReplayRendering(); if ( cl_movieinfo.IsRecording() || IsReplayRendering() ) { m_frameTime = hostDt; } else { m_frameTime = realDt; } } virtual float GetHostFrametime() { return m_frameTime; } virtual int GetServerCount() { return cl.m_nServerCount; } virtual bool IsPlayer( SoundSource source ) { return ( source == cl.m_nPlayerSlot + 1 ); } virtual void OnChangeVoiceStatus( int entity, bool status) { ClientDLL_VoiceStatus(entity, status); } virtual bool IsConnected() { return cl.IsConnected(); } // Calls into client .dll with list of close caption tokens to construct a caption out of virtual void EmitSentenceCloseCaption( char const *tokenstream ) { if ( g_ClientDLL ) { g_ClientDLL->EmitSentenceCloseCaption( tokenstream ); } } virtual void EmitCloseCaption( char const *captionname, float duration ) { if ( g_ClientDLL ) { g_ClientDLL->EmitCloseCaption( captionname, duration ); } } virtual char const *GetGameDir() { return com_gamedir; } // If the game is paused, certain audio will pause, too (anything with phoneme/sentence data for now) virtual bool IsGamePaused() { extern IVEngineClient *engineClient; if ( !engineClient ) { Assert( !"No engineClient, bug???" ); return false; } return engineClient->IsPaused(); } virtual bool IsGameActive() { extern IVEngineClient *engineClient; if ( !engineClient ) { Assert( !"No engineClient, bug???" ); return true; } return engineClient->IsActiveApp(); } virtual void RestartSoundSystem() { Snd_Restart_f(); } virtual void GetAllManifestFiles( CUtlRBTree< FileNameHandle_t, int >& list ) { list.RemoveAll(); // Load them in FileHandle_t resfilehandle = g_pFileSystem->Open( MAPLIST_FILE, "rb", "MOD" ); if ( FILESYSTEM_INVALID_HANDLE != resfilehandle ) { // Read in and parse mapcycle.txt int length = g_pFileSystem->Size(resfilehandle); if ( length > 0 ) { char *pStart = (char *)new char[ length + 1 ]; if ( pStart && ( length == g_pFileSystem->Read(pStart, length, resfilehandle) ) ) { pStart[ length ] = 0; const char *pFileList = pStart; while ( 1 ) { pFileList = COM_Parse( pFileList ); if ( strlen( com_token ) <= 0 ) break; char manifest_file[ 512 ]; Q_snprintf( manifest_file, sizeof( manifest_file ), "%s/%s.manifest", AUDIOSOURCE_CACHE_ROOTDIR, com_token ); if ( g_pFileSystem->FileExists( manifest_file, "MOD" ) ) { FileNameHandle_t handle = g_pFileSystem->FindOrAddFileName( manifest_file ); if ( list.Find( handle ) == list.InvalidIndex() ) { list.Insert( handle ); } } // Any more tokens on this line? while ( COM_TokenWaiting( pFileList ) ) { pFileList = COM_Parse( pFileList ); } } } delete[] pStart; } g_pFileSystem->Close(resfilehandle); } else { Warning( "GetAllManifestFiles: Unable to load %s\n", MAPLIST_FILE ); } } virtual void GetAllSoundFilesInManifest( CUtlRBTree< FileNameHandle_t, int >& list, char const *manifestfile ) { list.RemoveAll(); CacheSoundsFromResFile( true, list, manifestfile, false ); } virtual void GetAllSoundFilesReferencedInReslists( CUtlRBTree< FileNameHandle_t, int >& list ) { char reslistdir[ MAX_PATH ]; Q_strncpy( reslistdir, MapReslistGenerator().GetResListDirectory(), sizeof( reslistdir ) ); list.RemoveAll(); // Load them in FileHandle_t resfilehandle = g_pFileSystem->Open( MAPLIST_FILE, "rb", "MOD" ); if ( FILESYSTEM_INVALID_HANDLE != resfilehandle ) { // Read in and parse mapcycle.txt int length = g_pFileSystem->Size(resfilehandle); if ( length > 0 ) { char *pStart = (char *)new char[ length + 1 ]; if ( pStart && ( length == g_pFileSystem->Read(pStart, length, resfilehandle) ) ) { pStart[ length ] = 0; const char *pFileList = pStart; while ( 1 ) { char resfile[ 512 ]; pFileList = COM_Parse( pFileList ); if ( strlen( com_token ) <= 0 ) break; Q_snprintf( resfile, sizeof( resfile ), "%s\\%s.lst", reslistdir, com_token ); CacheSoundsFromResFile( false, list, resfile ); // Any more tokens on this line? while ( COM_TokenWaiting( pFileList ) ) { pFileList = COM_Parse( pFileList ); } } } delete[] pStart; } g_pFileSystem->Close(resfilehandle); CacheSoundsFromResFile( false, list, CFmtStr( "%s\\engine.lst", reslistdir ) ); CacheSoundsFromResFile( false, list, CFmtStr( "%s\\all.lst", reslistdir ) ); } else { Warning( "GetAllSoundFilesReferencedInReslists: Unable to load file %s\n", MAPLIST_FILE ); } } virtual void CacheBuildingStart() { if ( IsX360() ) { return; } EngineVGui()->ActivateGameUI(); EngineVGui()->StartCustomProgress(); const wchar_t *str = g_pVGuiLocalize->Find( "#Valve_CreatingCache" ); if ( str ) { EngineVGui()->UpdateCustomProgressBar( 0.0f, str ); } } virtual void CacheBuildingUpdateProgress( float percent, char const *cachefile ) { if ( IsX360() ) { return; } const wchar_t *format = g_pVGuiLocalize->Find( "Valve_CreatingSpecificSoundCache" ); if ( format ) { wchar_t constructed[ 1024 ]; wchar_t file[ 256 ]; g_pVGuiLocalize->ConvertANSIToUnicode( cachefile, file, sizeof( file ) ); g_pVGuiLocalize->ConstructString_safe( constructed, ( wchar_t * )format, 1, file ); EngineVGui()->UpdateCustomProgressBar( percent, constructed ); } } virtual void CacheBuildingFinish() { if ( IsX360() ) { return; } EngineVGui()->FinishCustomProgress(); EngineVGui()->HideGameUI(); } virtual int GetPrecachedSoundCount() { if ( !sv.IsActive() ) return 0; INetworkStringTable *table = sv.GetSoundPrecacheTable(); if ( !table ) return 0; return table->GetNumStrings(); } virtual char const *GetPrecachedSound( int index ) { Assert( sv.IsActive() ); INetworkStringTable *table = sv.GetSoundPrecacheTable(); if ( !table ) return ""; return table->GetString( index ); } virtual bool ShouldSuppressNonUISounds() { return EngineVGui()->IsGameUIVisible() || IsGamePaused(); } virtual char const *GetUILanguage() { extern ConVar cl_language; return cl_language.GetString(); } private: float m_frameTime; void CacheSoundsFromResFile( bool quiet, CUtlRBTree< FileNameHandle_t, int >& list, char const *resfile, bool checkandcleanname = true ) { if ( !g_pFileSystem->FileExists( resfile, "MOD" ) ) { Warning( "CacheSoundsFromResFile: Unable to find '%s'\n", resfile ); return; } int oldCount = list.Count(); FileHandle_t resfilehandle = g_pFileSystem->Open( resfile, "rb", "MOD" ); if ( FILESYSTEM_INVALID_HANDLE != resfilehandle ) { // Read in and parse mapcycle.txt int length = g_pFileSystem->Size(resfilehandle); if ( length > 0 ) { char *pStart = (char *)new char[ length + 1 ]; if ( pStart && ( length == g_pFileSystem->Read(pStart, length, resfilehandle) ) ) { pStart[ length ] = 0; const char *pFileList = pStart; while ( 1 ) { pFileList = COM_Parse( pFileList ); if ( strlen( com_token ) <= 0 ) break; if ( checkandcleanname ) { if ( Q_stristr( com_token, ".wav" ) || Q_stristr( com_token, ".mp3" ) ) { // skip past the game/mod directory "hl2/sound/player/footstep.wav" Q_FixSlashes(com_token); // "hl2\sound\player\footstep.wav" const char *pName = com_token; while (pName[0] && pName[0] != CORRECT_PATH_SEPARATOR) { pName++; } // "\sound\player\footstep.wav" FileNameHandle_t handle = g_pFileSystem->FindOrAddFileName( pName+1 ); // "sound\player\footstep.wav" if ( list.Find( handle ) == list.InvalidIndex() ) { list.Insert( handle ); } } } else { FileNameHandle_t handle = g_pFileSystem->FindOrAddFileName( com_token ); if ( list.Find( handle ) == list.InvalidIndex() ) { list.Insert( handle ); } } } } delete[] pStart; } g_pFileSystem->Close(resfilehandle); } int newCount = list.Count(); if ( !quiet ) { Msg( "Processing (%i new) from %s\n", newCount - oldCount, resfile ); } } virtual void OnSoundStarted( int guid, StartSoundParams_t& params, char const *soundname ) { VPROF("OnSoundStarted"); if ( IsX360() || !toolframework->IsToolRecording() || params.suppressrecording ) return; KeyValues *msg = new KeyValues( "StartSound" ); msg->SetInt( "guid", guid ); msg->SetFloat( "time", cl.GetTime() ); msg->SetInt( "staticsound", params.staticsound ? 1 : 0 ); msg->SetInt( "soundsource", params.soundsource ); msg->SetInt( "entchannel", params.entchannel ); msg->SetString( "soundname", soundname ); msg->SetFloat( "originx", params.origin.x ); msg->SetFloat( "originy", params.origin.y ); msg->SetFloat( "originz", params.origin.z ); msg->SetFloat( "directionx", params.direction.x ); msg->SetFloat( "directiony", params.direction.y ); msg->SetFloat( "directionz", params.direction.z ); msg->SetInt( "updatepositions", params.bUpdatePositions ); msg->SetFloat( "fvol", params.fvol ); msg->SetInt( "soundlevel", (int)params.soundlevel ); msg->SetInt( "flags", params.flags ); msg->SetInt( "pitch", params.pitch ); msg->SetInt( "specialdsp", params.specialdsp ); msg->SetInt( "fromserver", params.fromserver ? 1 : 0 ); msg->SetFloat( "delay", params.delay ); msg->SetInt( "speakerentity", params.speakerentity ); toolframework->PostMessage( msg ); msg->deleteThis(); } virtual void OnSoundStopped( int guid, int soundsource, int channel, char const *soundname ) { // NOTE: At the moment, if we don't receive a StartSound message but we do // receive a StopSound message, the StopSound message is ignored. In a perfect // world, if the StartSound message was not sent, a StopSound message should not // be sent for that guid either. This requires more plumbing, though, and // for the moment, it's not necessary to do that plumbing. VPROF("OnSoundStopped"); if ( IsX360() || !toolframework->IsToolRecording() ) return; KeyValues *msg = new KeyValues( "StopSound" ); msg->SetInt( "guid", guid ); msg->SetFloat( "time", cl.GetTime() ); msg->SetInt( "soundsource", soundsource ); msg->SetInt( "entchannel", channel ); msg->SetString( "soundname", soundname ); toolframework->PostMessage( msg ); msg->deleteThis(); } }; static CEngineSoundServices g_EngineSoundServices; ISoundServices *g_pSoundServices = &g_EngineSoundServices;