//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "gametrace.h" #include "server.h" #include "eiface.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" void CGameTrace::SetEdict( edict_t *pEdict ) { m_pEnt = serverGameEnts->EdictToBaseEntity( pEdict ); } edict_t* CGameTrace::GetEdict() const { return serverGameEnts->BaseEntityToEdict( m_pEnt ); }