//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #ifndef GL_DRAWLIGHTS_H #define GL_DRAWLIGHTS_H #ifdef _WIN32 #pragma once #endif // Should we draw light sprites over visible lights? bool ActivateLightSprites( bool bActive ); // Draws sprites over all visible lights void DrawLightSprites( void ); // Draws lighting debugging information void DrawLightDebuggingInfo( void ); float ComputeLightRadius( dworldlight_t *pLight, bool bIsHDR ); #endif // GL_DRAWLIGHTS_H