//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef NET_SYNCTAGS_H #define NET_SYNCTAGS_H #ifdef _WIN32 #pragma once #endif #ifdef _DEBUG #include extern ConVar net_synctags; // SyncTags are used as a debugging tool. If net_synctags is set to 1, then the tags // are put into the bit streams and verified on the client. inline void SyncTag_Write( bf_write *pBuf, const char *pTag ) { if ( net_synctags.GetInt() ) { pBuf->WriteString( pTag ); } } inline void SyncTag_Read( bf_read *pBuf, const char *pWantedTag ) { if ( net_synctags.GetInt() ) { char testTag[512]; pBuf->ReadString( testTag, sizeof( testTag ) ); if ( stricmp( testTag, pWantedTag ) != 0 ) { Error( "SyncTag_Read: out-of-sync at tag %s", pWantedTag ); } } } #else inline void SyncTag_Write( bf_write *pBuf, const char *pTag ) {} inline void SyncTag_Read( bf_read *pBuf, const char *pWantedTag ) {} #endif #endif // NET_SYNCTAGS_H