//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef NET_WS_QUEUED_PACKET_SENDER_H #define NET_WS_QUEUED_PACKET_SENDER_H #ifdef _WIN32 #pragma once #endif // Used to match against certain debug values of cvars. #define NET_QUEUED_PACKET_THREAD_DEBUG_VALUE 581304 class INetChannel; class IQueuedPacketSender { public: virtual bool Setup() = 0; virtual void Shutdown() = 0; virtual bool IsRunning() = 0; virtual void ClearQueuedPacketsForChannel( INetChannel *pChan ) = 0; virtual void QueuePacket( INetChannel *pChan, SOCKET s, const char FAR *buf, int len, const struct sockaddr FAR * to, int tolen, uint32 msecDelay ) = 0; virtual bool HasQueuedPackets( const INetChannel *pChan ) const = 0; }; extern IQueuedPacketSender *g_pQueuedPackedSender; extern ConVar net_queued_packet_thread; #endif // NET_WS_QUEUED_PACKET_SENDER_H