//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Expose things from pr_edict.cpp. // // $NoKeywords: $ //===========================================================================// #ifndef PR_EDICT_H #define PR_EDICT_H #include "edict.h" void InitializeEntityDLLFields( edict_t *pEdict ); // If iForceEdictIndex is not -1, then it will return the edict with that index. If that edict index // is already used, it'll return null. edict_t *ED_Alloc( int iForceEdictIndex = -1 ); void ED_Free( edict_t *ed ); // Clear the FL_EDICT_FREE flag and the g_FreeEdicts bit. void ED_ClearFreeFlag( edict_t *pEdict ); edict_t *EDICT_NUM(int n); int NUM_FOR_EDICT(const edict_t *e); void ED_AllowImmediateReuse(); void ED_ClearFreeEdictList(); #endif