//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // // quakeasm.h: general asm header file // // #define GLQUAKE 1 #if defined(_WIN32) && !defined(WINDED) #if defined(_M_IX86) #define __i386__ 1 #endif #endif #ifdef __i386__ #define id386 1 #else #define id386 0 #endif // !!! must be kept the same as in d_iface.h !!! #define TRANSPARENT_COLOR 255 // !!! if this is changes, it must be changed in bspfile.h too !!! #define MAX_MAP_LEAFS 8192 //#define MAX_MAP_NODES (65535-MAX_MAP_LEAFS) #define MAX_MAP_NODES 57343 .extern C(snd_scaletable) .extern C(paintbuffer) .extern C(snd_linear_count) .extern C(snd_p) .extern C(snd_vol) .extern C(snd_out) .extern C(BOPS_Error)