//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: random steam class // //===========================================================================// #include #include #include "cdll_int.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // // implementation of IUniformRandomStream // //----------------------------------------------------------------------------- class CEngineUniformRandomStream : public IUniformRandomStream { public: // Sets the seed of the random number generator void SetSeed( int iSeed ) { // Never call this from the client or game! Assert(0); } // Generates random numbers float RandomFloat( float flMinVal = 0.0f, float flMaxVal = 1.0f ) { return ::RandomFloat( flMinVal, flMaxVal ); } float RandomFloatExp( float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f ) { return ::RandomFloatExp( flMinVal, flMaxVal, flExponent ); } int RandomInt( int iMinVal, int iMaxVal ) { return ::RandomInt( iMinVal, iMaxVal ); } }; static CEngineUniformRandomStream s_EngineRandomStream; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CEngineUniformRandomStream, IUniformRandomStream, VENGINE_CLIENT_RANDOM_INTERFACE_VERSION, s_EngineRandomStream );