//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SV_UPLOADGAMESTATS_H #define SV_UPLOADGAMESTATS_H #ifdef _WIN32 #pragma once #endif class IUploadGameStats; extern IUploadGameStats *g_pUploadGameStats; void AsyncUpload_QueueData( char const *szMapName, uint uiBlobVersion, uint uiBlobSize, const void *pvBlob ); void AsyncUpload_Shutdown(); #endif // SV_UPLOADGAMESTATS_H