//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef TMESSAGE_H #define TMESSAGE_H #pragma once #ifdef __cplusplus extern "C" { #endif // __cplusplus #define DEMO_MESSAGE "__DEMOMESSAGE__" #define NETWORK_MESSAGE1 "__NETMESSAGE__1" #define NETWORK_MESSAGE2 "__NETMESSAGE__2" #define NETWORK_MESSAGE3 "__NETMESSAGE__3" #define NETWORK_MESSAGE4 "__NETMESSAGE__4" #define NETWORK_MESSAGE5 "__NETMESSAGE__5" #define NETWORK_MESSAGE6 "__NETMESSAGE__6" #define MAX_NETMESSAGE 6 #include "client_textmessage.h" extern client_textmessage_t *gMessageTable; extern int gMessageTableCount; extern client_textmessage_t gNetworkTextMessage[MAX_NETMESSAGE]; extern char gNetworkTextMessageBuffer[MAX_NETMESSAGE][512]; extern const char *gNetworkMessageNames[MAX_NETMESSAGE]; // text message system void TextMessageInit( void ); client_textmessage_t *TextMessageGet( const char *pName ); void TextMessageShutdown( void ); void TextMessage_DemoMessage( const char *pszMessage, float fFadeInTime, float fFadeOutTime, float fHoldTime ); void TextMessage_DemoMessageFull( const char *pszMessage, client_textmessage_t const *message ); #ifdef __cplusplus } #endif // __cplusplus #endif //TMESSAGE_H