//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Expose the IVEngineServer implementation to engine code. // // $NoKeywords: $ //=============================================================================// #ifndef VENGINESERVER_IMPL_H #define VENGINESERVER_IMPL_H #include "eiface.h" // The engine can call its own exposed functions in here rather than // splitting them into naked functions and sharing. extern IVEngineServer *g_pVEngineServer; // Used to seed the random # stream void SeedRandomNumberGenerator( bool random_invariant ); void InvalidateSharedEdictChangeInfos(); #endif // VENGINESERVER_IMPL_H