//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef SCENECACHE_H #define SCENECACHE_H #ifdef _WIN32 #pragma once #endif #include "UtlCachedFileData.h" #include "SoundEmitterSystem/isoundemittersystembase.h" class CChoreoEvent; #define SCENECACHE_VERSION 7 #pragma pack(1) class CSceneCache : public IBaseCacheInfo { public: unsigned int msecs; CUtlVector< unsigned short > sounds; CSceneCache(); CSceneCache( const CSceneCache& src ); int GetSoundCount() const; char const *GetSoundName( int index ); virtual void Save( CUtlBuffer& buf ); virtual void Restore( CUtlBuffer& buf ); virtual void Rebuild( char const *filename ); static unsigned int ComputeSoundScriptFileTimestampChecksum(); static void PrecacheSceneEvent( CChoreoEvent *event, CUtlVector< unsigned short >& soundlist ); }; #pragma pack() #endif // SCENECACHE_H