//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef ACHIEVEMENTSANDSTATSINTERFACE_H #define ACHIEVEMENTSANDSTATSINTERFACE_H #ifdef _WIN32 #pragma once #endif #include "vgui_controls/Panel.h" #include "vgui_controls/Panel.h" #include "vgui_controls/PHandle.h" #include "vgui_controls/MenuItem.h" #include "vgui_controls/MessageDialog.h" #include "vgui/ISurface.h" class AchievementsAndStatsInterface { public: AchievementsAndStatsInterface() { } virtual void CreatePanel( vgui::Panel* pParent ) {} virtual void DisplayPanel() {} virtual void ReleasePanel() {} virtual int GetAchievementsPanelMinWidth( void ) const { return 0; } protected: //----------------------------------------------------------------------------- // Purpose: Positions a dialog on screen. //----------------------------------------------------------------------------- void PositionDialog(vgui::PHandle dlg) { if (!dlg.Get()) return; int x, y, ww, wt, wide, tall; vgui::surface()->GetWorkspaceBounds( x, y, ww, wt ); dlg->GetSize(wide, tall); // Center it, keeping requested size dlg->SetPos(x + ((ww - wide) / 2), y + ((wt - tall) / 2)); } }; #endif // ACHIEVEMENTSANDSTATSINTERFACE_H