//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CHOREOCHANNEL_H #define CHOREOCHANNEL_H #ifdef _WIN32 #pragma once #endif #include "tier1/utlvector.h" #include "tier1/utlrbtree.h" class CChoreoEvent; class CChoreoActor; class CChoreoScene; class CUtlBuffer; class IChoreoStringPool; //----------------------------------------------------------------------------- // Purpose: A channel is owned by an actor and contains zero or more events //----------------------------------------------------------------------------- class CChoreoChannel { public: // Construction CChoreoChannel( void ); CChoreoChannel( const char *name ); // Assignment CChoreoChannel& operator=(const CChoreoChannel& src ); // Serialization void SaveToBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool ); bool RestoreFromBuffer( CUtlBuffer& buf, CChoreoScene *pScene, CChoreoActor *pActor, IChoreoStringPool *pStringPool ); // Accessors void SetName( const char *name ); const char *GetName( void ); // Iterate children int GetNumEvents( void ); CChoreoEvent *GetEvent( int event ); // Manipulate children void AddEvent( CChoreoEvent *event ); void RemoveEvent( CChoreoEvent *event ); int FindEventIndex( CChoreoEvent *event ); void RemoveAllEvents(); CChoreoActor *GetActor( void ); void SetActor( CChoreoActor *actor ); void SetActive( bool active ); bool GetActive( void ) const; // Compute true start/end times for gesture events in this channel, factoring in "null" gestures as needed void ReconcileGestureTimes(); // Compute master/slave, count, endtime info for close captioning data void ReconcileCloseCaption(); bool IsMarkedForSave() const { return m_bMarkedForSave; } void SetMarkedForSave( bool mark ) { m_bMarkedForSave = mark; } void MarkForSaveAll( bool mark ); bool GetSortedCombinedEventList( char const *cctoken, CUtlRBTree< CChoreoEvent * >& sorted ); private: // Initialize fields void Init( void ); enum { MAX_CHANNEL_NAME = 128, }; CChoreoActor *m_pActor; // Channels are just named char m_szName[ MAX_CHANNEL_NAME ]; // All of the events for this channel CUtlVector < CChoreoEvent * > m_Events; bool m_bActive; // Purely for save/load bool m_bMarkedForSave; }; #endif // CHOREOCHANNEL_H