//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// // Author: Matthew D. Campbell (matt@turtlerockstudios.com), 2003 #ifndef BOT_CONSTANTS_H #define BOT_CONSTANTS_H /// version number is MAJOR.MINOR #define BOT_VERSION_MAJOR 1 #define BOT_VERSION_MINOR 50 //-------------------------------------------------------------------------------------------------------- /** * Difficulty levels */ enum BotDifficultyType { BOT_EASY = 0, BOT_NORMAL = 1, BOT_HARD = 2, BOT_EXPERT = 3, NUM_DIFFICULTY_LEVELS }; #ifdef DEFINE_DIFFICULTY_NAMES const char *BotDifficultyName[] = { "EASY", "NORMAL", "HARD", "EXPERT", NULL }; #else extern const char *BotDifficultyName[]; #endif #endif // BOT_CONSTANTS_H