//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Shared CS definitions. // //=============================================================================// #ifndef CS_ACHIEVEMENTDEFS_H #define CS_ACHIEVEMENTDEFS_H #ifdef _WIN32 #pragma once #endif //============================================================================= // Achievement ID Definitions //============================================================================= typedef enum { CSInvalidAchievement = -1, // Bomb-related Achievements CSBombAchievementsStart = 1000, // First bomb-related achievement CSWinBombPlant, CSWinBombDefuse, CSDefuseAndNeededKit, CSBombDefuseCloseCall, CSKilledDefuser, CSPlantBombWithin25Seconds, CSKillBombPickup, CSBombMultikill, CSGooseChase, CSWinBombPlantAfterRecovery, CSDefuseDefense, CSPlantBombsLow, CSDefuseBombsLow, CSBombAchievementsEnd, // Must be after last bomb-related achievement // Hostage-related Achievements CSHostageAchievementsStart = 2000, // First hostage-related achievement CSRescueAllHostagesInARound, CSKilledRescuer, CSFastHostageRescue, CSRescueHostagesLow, CSRescueHostagesMid, CSHostageAchievmentEnd, // Must be after last hostage-related achievement // General Kill Achievements CSKillAchievementsStart = 3000, // First kill-related achievement CSEnemyKillsLow, CSEnemyKillsMed, CSEnemyKillsHigh, CSSurvivedHeadshotDueToHelmet, CSKillEnemyReloading, CSKillingSpree, CSKillsWithMultipleGuns, CSHeadshots, CSAvengeFriend, CSSurviveGrenade, CSDominationsLow, CSDominationsHigh, CSRevengesLow, CSRevengesHigh, CSDominationOverkillsLow, CSDominationOverkillsHigh, CSDominationOverkillsMatch, CSExtendedDomination, CSConcurrentDominations, CSKillEnemyBlinded, CSKillEnemiesWhileBlind, CSKillEnemiesWhileBlindHard, CSKillsEnemyWeapon, CSKillWithEveryWeapon, CSWinKnifeFightsLow, CSWinKnifeFightsHigh, CSKilledDefuserWithGrenade, CSKillSniperWithSniper, CSKillSniperWithKnife, CSHipShot, CSKillSnipers, CSKillWhenAtLowHealth, CSPistolRoundKnifeKill, CSWinDualDuel, CSGrenadeMultikill, CSKillWhileInAir, CSKillEnemyInAir, CSKillerAndEnemyInAir, CSKillEnemyWithFormerGun, CSKillTwoWithOneShot, CSSnipeTwoFromSameSpot, CSKillAchievementEnd, // Must be after last kill-related achievement // Weapon-related Achievements CSWeaponAchievementsStart = 4000, // First weapon-related achievement CSEnemyKillsDeagle, CSEnemyKillsUSP, CSEnemyKillsGlock, CSEnemyKillsP228, CSEnemyKillsElite, CSEnemyKillsFiveSeven, CSEnemyKillsAWP, CSEnemyKillsAK47, CSEnemyKillsM4A1, CSEnemyKillsAUG, CSEnemyKillsSG552, CSEnemyKillsSG550, CSEnemyKillsGALIL, CSEnemyKillsFAMAS, CSEnemyKillsScout, CSEnemyKillsG3SG1, CSEnemyKillsP90, CSEnemyKillsMP5NAVY, CSEnemyKillsTMP, CSEnemyKillsMAC10, CSEnemyKillsUMP45, CSEnemyKillsM3, CSEnemyKillsXM1014, CSEnemyKillsM249, CSEnemyKillsKnife, CSEnemyKillsHEGrenade, CSMetaPistol, CSMetaRifle, CSMetaSMG, CSMetaShotgun, CSMetaWeaponMaster, CSWeaponAchievementsEnd, // Must be after last weapon-related achievement // General Achievements CSGeneralAchievementsStart = 5000, // First general achievement CSWinRoundsLow, CSWinRoundsMed, CSWinRoundsHigh, CSMoneyEarnedLow, CSMoneyEarnedMed, CSMoneyEarnedHigh, CSGiveDamageLow, CSGiveDamageMed, CSGiveDamageHigh, CSPosthumousGrenadeKill, CSKillEnemyTeam, CSLastPlayerAlive, CSKillEnemyLastBullet, CSKillingSpreeEnder, CSDamageNoKill, CSKillLowDamage, CSSurviveManyAttacks, CSLosslessExtermination, CSFlawlessVictory, CSDecalSprays, CSBreakWindows, CSBreakProps, CSUnstoppableForce, CSImmovableObject, CSHeadshotsInRound, CSWinPistolRoundsLow, CSWinPistolRoundsMed, CSWinPistolRoundsHigh, CSFastRoundWin, CSNightvisionDamage, CSSilentWin, CSBloodlessVictory, CSDonateWeapons, CSWinRoundsWithoutBuying, CSSameUniform, CSFriendsSameUniform, CSCauseFriendlyFireWithFlashbang, CSWinClanMatch, CSCollectHolidayGifts, CSGeneralAchievementsEnd, // Must be after last general achievement CSWinMapAchievementsStart = 6000, CSWinMapCS_ASSAULT, CSWinMapCS_COMPOUND, CSWinMapCS_HAVANA, CSWinMapCS_ITALY, CSWinMapCS_MILITIA, CSWinMapCS_OFFICE, CSWinMapDE_AZTEC, CSWinMapDE_CBBLE, CSWinMapDE_CHATEAU, CSWinMapDE_DUST, CSWinMapDE_DUST2, CSWinMapDE_INFERNO, CSWinMapDE_NUKE, CSWinMapDE_PIRANESI, CSWinMapDE_PORT, CSWinMapDE_PRODIGY, CSWinMapDE_TIDES, CSWinMapDE_TRAIN, CSWinMapAchievementsEnd //Must be after last map-based achievement } eCSAchievementType; #endif // CS_ACHIEVEMENTDEFS_H