//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "usermessages.h" #include "shake.h" #include "voice_gamemgr.h" // NVNT include to register in haptic user messages #include "haptics/haptic_msgs.h" void RegisterUserMessages() { usermessages->Register( "Geiger", 1 ); // geiger info data usermessages->Register( "Train", 1 ); // train control data usermessages->Register( "HudText", -1 ); usermessages->Register( "SayText", -1 ); usermessages->Register( "SayText2", -1 ); usermessages->Register( "TextMsg", -1 ); usermessages->Register( "HudMsg", -1 ); usermessages->Register( "ResetHUD", 1 ); // called every respawn usermessages->Register( "GameTitle", 0 ); // show game title usermessages->Register( "ItemPickup", -1 ); // for item history on screen usermessages->Register( "ShowMenu", -1 ); // show hud menu usermessages->Register( "Shake", 13 ); // shake view usermessages->Register( "Fade", 10 ); // fade HUD in/out usermessages->Register( "VGUIMenu", -1 ); // Show VGUI menu usermessages->Register( "Rumble", 3 ); // Send a rumble to a controller usermessages->Register( "CloseCaption", -1 ); // Show a caption (by string id number)(duration in 10th of a second) usermessages->Register( "SendAudio", -1 ); // play radio command usermessages->Register( "RawAudio", -1 ); // play a .wav as a radio command usermessages->Register( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 + 1 ); usermessages->Register( "RequestState", 0 ); usermessages->Register( "BarTime", -1 ); // For the C4 progress bar. usermessages->Register( "Damage", -1 ); // for HUD damage indicators usermessages->Register( "RadioText", -1 ); // for radio text display usermessages->Register( "HintText", -1 ); // Displays hint text display usermessages->Register( "KeyHintText", -1 ); // Displays hint text display usermessages->Register( "ReloadEffect", 2 ); // a player reloading.. usermessages->Register( "PlayerAnimEvent", -1 ); // jumping, firing, reload, etc. usermessages->Register( "AmmoDenied", 2 ); usermessages->Register( "UpdateRadar", -1 ); usermessages->Register( "KillCam", -1 ); usermessages->Register( "MarkAchievement", -1 ); // Voting usermessages->Register( "CallVoteFailed", -1 ); usermessages->Register( "VoteStart", -1 ); usermessages->Register( "VotePass", -1 ); usermessages->Register( "VoteFailed", 2 ); usermessages->Register( "VoteSetup", -1 ); // Initiates client-side voting UI // NVNT register haptic user messages RegisterHapticMessages(); //============================================================================= // HPE_BEGIN: // [menglish] Registering PlayerStatsUpdate for Stats implementation // [dwenger] AchievementEvent: Necessary for server-side achievement awarding // [tj] Added support for absolute current match statistics updates //============================================================================= usermessages->Register( "PlayerStatsUpdate_DEPRECATED", -1 ); // Protocol changed, this message replaced below usermessages->Register( "AchievementEvent", -1 ); usermessages->Register( "MatchEndConditions", -1 ); //The end conditions for the match. long frag limit, long max rounds, long rounds needed won, and long time usermessages->Register( "MatchStatsUpdate", -1 ); usermessages->Register( "PlayerStatsUpdate", -1 ); //Processes stats update //============================================================================= // HPE_END //============================================================================= }