//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef HEGRENADE_PROJECTILE_H #define HEGRENADE_PROJECTILE_H #ifdef _WIN32 #pragma once #endif #include "basecsgrenade_projectile.h" class CFlashbangProjectile : public CBaseCSGrenadeProjectile { public: DECLARE_CLASS( CFlashbangProjectile, CBaseCSGrenadeProjectile ); // Overrides. public: virtual void Spawn(); virtual void Precache(); virtual void BounceSound( void ); virtual void Detonate(); // Grenade stuff. static CFlashbangProjectile* Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner ); }; #endif // HEGRENADE_PROJECTILE_H