//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef HEGRENADE_PROJECTILE_H #define HEGRENADE_PROJECTILE_H #ifdef _WIN32 #pragma once #endif #include "basecsgrenade_projectile.h" class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile { public: DECLARE_CLASS( CHEGrenadeProjectile, CBaseCSGrenadeProjectile ); // Overrides. public: virtual void Spawn(); virtual void Precache(); virtual void BounceSound( void ); virtual void Detonate(); // Grenade stuff. public: static CHEGrenadeProjectile* Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, float timer ); void SetTimer( float timer ); private: float m_flDetonateTime; }; #endif // HEGRENADE_PROJECTILE_H