//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "weapon_csbasegun.h" #if defined( CLIENT_DLL ) #define CAK47 C_AK47 #include "c_cs_player.h" #else #include "cs_player.h" #endif class CAK47 : public CWeaponCSBaseGun { public: DECLARE_CLASS( CAK47, CWeaponCSBaseGun ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CAK47(); virtual void PrimaryAttack(); virtual float GetInaccuracy() const; virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_AK47; } private: CAK47( const CAK47 & ); }; IMPLEMENT_NETWORKCLASS_ALIASED( AK47, DT_WeaponAK47 ) BEGIN_NETWORK_TABLE( CAK47, DT_WeaponAK47 ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CAK47 ) END_PREDICTION_DATA() LINK_ENTITY_TO_CLASS( weapon_ak47, CAK47 ); PRECACHE_WEAPON_REGISTER( weapon_ak47 ); // ---------------------------------------------------------------------------- // // CAK47 implementation. // ---------------------------------------------------------------------------- // CAK47::CAK47() { } float CAK47::GetInaccuracy() const { if ( weapon_accuracy_model.GetInt() == 1 ) { CCSPlayer *pPlayer = GetPlayerOwner(); if ( !pPlayer ) return 0.0f; if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) return 0.04f + 0.4f * m_flAccuracy; else if (pPlayer->GetAbsVelocity().Length2D() > 140) return 0.04f + 0.07f * m_flAccuracy; else return 0.0275f * m_flAccuracy; } else return BaseClass::GetInaccuracy(); } void CAK47::PrimaryAttack() { CCSPlayer *pPlayer = GetPlayerOwner(); if ( !pPlayer ) return; if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, Primary_Mode ) ) return; // CSBaseGunFire can kill us, forcing us to drop our weapon, if we shoot something that explodes pPlayer = GetPlayerOwner(); if ( !pPlayer ) return; if (pPlayer->GetAbsVelocity().Length2D() > 5 ) pPlayer->KickBack ( 1.5, 0.45, 0.225, 0.05, 6.5, 2.5, 7 ); else if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) pPlayer->KickBack ( 2, 1.0, 0.5, 0.35, 9, 6, 5 ); else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) ) pPlayer->KickBack ( 0.9, 0.35, 0.15, 0.025, 5.5, 1.5, 9 ); else pPlayer->KickBack ( 1, 0.375, 0.175, 0.0375, 5.75, 1.75, 8 ); }