//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "weapon_csbasegun.h" #if defined( CLIENT_DLL ) #define CWeaponGalil C_WeaponGalil #include "c_cs_player.h" #else #include "cs_player.h" #endif class CWeaponGalil : public CWeaponCSBaseGun { public: DECLARE_CLASS( CWeaponGalil, CWeaponCSBaseGun ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CWeaponGalil(); virtual void PrimaryAttack(); virtual float GetInaccuracy() const; virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_GALIL; } private: CWeaponGalil( const CWeaponGalil & ); void GalilFire( float flSpread ); }; IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGalil, DT_WeaponGalil ) BEGIN_NETWORK_TABLE( CWeaponGalil, DT_WeaponGalil ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CWeaponGalil ) END_PREDICTION_DATA() LINK_ENTITY_TO_CLASS( weapon_galil, CWeaponGalil ); PRECACHE_WEAPON_REGISTER( weapon_galil ); CWeaponGalil::CWeaponGalil() { } float CWeaponGalil::GetInaccuracy() const { if ( weapon_accuracy_model.GetInt() == 1 ) { CCSPlayer *pPlayer = GetPlayerOwner(); if ( !pPlayer ) return 0.0f; if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) return 0.04f + 0.3f * m_flAccuracy; else if (pPlayer->GetAbsVelocity().Length2D() > 140) return 0.04f + 0.07f * m_flAccuracy; else return 0.0375f * m_flAccuracy; } else return BaseClass::GetInaccuracy(); } void CWeaponGalil::PrimaryAttack() { CCSPlayer *pPlayer = GetPlayerOwner(); if ( !pPlayer ) return; // don't fire underwater if (pPlayer->GetWaterLevel() == 3) { PlayEmptySound( ); m_flNextPrimaryAttack = gpGlobals->curtime + 0.15; return; } if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, Primary_Mode ) ) return; // CSBaseGunFire can kill us, forcing us to drop our weapon, if we shoot something that explodes pPlayer = GetPlayerOwner(); if ( !pPlayer ) return; if (pPlayer->GetAbsVelocity().Length2D() > 5) pPlayer->KickBack (1.0, 0.45, 0.28, 0.045, 3.75, 3, 7); else if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) pPlayer->KickBack (1.2, 0.5, 0.23, 0.15, 5.5, 3.5, 6); else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) ) pPlayer->KickBack (0.6, 0.3, 0.2, 0.0125, 3.25, 2, 7); else pPlayer->KickBack (0.65, 0.35, 0.25, 0.015, 3.5, 2.25, 7); }