//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "weapon_csbasegun.h" #if defined( CLIENT_DLL ) #define CWeaponM249 C_WeaponM249 #include "c_cs_player.h" #else #include "cs_player.h" #endif class CWeaponM249 : public CWeaponCSBaseGun { public: DECLARE_CLASS( CWeaponM249, CWeaponCSBaseGun ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CWeaponM249(); virtual void PrimaryAttack(); virtual float GetInaccuracy() const; virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_M249; } private: CWeaponM249( const CWeaponM249 & ); }; IMPLEMENT_NETWORKCLASS_ALIASED( WeaponM249, DT_WeaponM249 ) BEGIN_NETWORK_TABLE( CWeaponM249, DT_WeaponM249 ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CWeaponM249 ) END_PREDICTION_DATA() LINK_ENTITY_TO_CLASS( weapon_m249, CWeaponM249 ); PRECACHE_WEAPON_REGISTER( weapon_m249 ); CWeaponM249::CWeaponM249() { } float CWeaponM249::GetInaccuracy() const { if ( weapon_accuracy_model.GetInt() == 1 ) { CCSPlayer *pPlayer = GetPlayerOwner(); if ( !pPlayer ) return 0.0f; if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) return 0.045f + 0.5f * m_flAccuracy; else if (pPlayer->GetAbsVelocity().Length2D() > 140) return 0.045f + 0.095f * m_flAccuracy; else return 0.03f * m_flAccuracy; } else return BaseClass::GetInaccuracy(); } void CWeaponM249::PrimaryAttack( void ) { CCSPlayer *pPlayer = GetPlayerOwner(); if ( !pPlayer ) return; if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, Primary_Mode ) ) return; pPlayer = GetPlayerOwner(); // CSBaseGunFire can kill us, forcing us to drop our weapon, if we shoot something that explodes if ( !pPlayer ) return; if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) pPlayer->KickBack (1.8, 0.65, 0.45, 0.125, 5, 3.5, 8); else if (pPlayer->GetAbsVelocity().Length2D() > 5) pPlayer->KickBack (1.1, 0.5, 0.3, 0.06, 4, 3, 8); else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) ) pPlayer->KickBack (0.75, 0.325, 0.25, 0.025, 3.5, 2.5, 9); else pPlayer->KickBack (0.8, 0.35, 0.3, 0.03, 3.75, 3, 9); }