//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef DOD_PLAYERCLASS_INFO_PARSE_H #define DOD_PLAYERCLASS_INFO_PARSE_H #ifdef _WIN32 #pragma once #endif #include "playerclass_info_parse.h" #include "networkvar.h" #include "dod_shareddefs.h" //-------------------------------------------------------------------------------------------------------- class CDODPlayerClassInfo : public FilePlayerClassInfo_t { public: DECLARE_CLASS_GAMEROOT( CDODPlayerClassInfo, FilePlayerClassInfo_t ); CDODPlayerClassInfo(); virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName ); int m_iTeam; //which team. 2 == allies, 3 == axis int m_iPrimaryWeapon; int m_iSecondaryWeapon; int m_iMeleeWeapon; int m_iNumGrensType1; int m_iGrenType1; int m_iNumGrensType2; int m_iGrenType2; int m_iNumBandages; int m_iHelmetGroup; int m_iHairGroup; //what helmet group to switch to when the helmet comes off int m_iDropHelmet; char m_szLimitCvar[64]; //which cvar controls the class limit for this class bool m_bClassLimitMGMerge; // merge class limits with this set to true char m_szClassHealthImage[DOD_HUD_HEALTH_IMAGE_LENGTH]; char m_szClassHealthImageBG[DOD_HUD_HEALTH_IMAGE_LENGTH]; }; #endif // DOD_PLAYERCLASS_INFO_PARSE_H