//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "dod_shareddefs.h" #include "weapon_dodbase.h" //Voice commands DodVoiceCommand_t g_VoiceCommands[] = { //Voice command // Command Name //HS //Allied subtitle //german subtitle //brit subtitle // Menu A {"voice_attack", "Moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack", "#Voice_subtitle_moveout"}, {"voice_hold", "Hold", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_hold" }, {"voice_left", "FlankLeft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_left" }, {"voice_right", "FlankRight", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_right" }, {"voice_sticktogether", "StickTogether", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sticktogether" }, {"voice_cover", "CoveringFire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_cover" }, {"voice_usesmoke", "UseSmoke", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usesmoke" }, {"voice_usegrens", "UseGrenades", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usegrens" }, {"voice_ceasefire", "CeaseFire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_ceasefire" }, // Menu B {"voice_yessir", "YesSir", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_yessir" }, {"voice_negative", "Negative", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_negative" }, {"voice_backup", "BackUp", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_backup" }, {"voice_fireinhole", "FireInHole", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireinhole" }, {"voice_grenade", "Grenade", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_grenade" }, {"voice_sniper", "Sniper", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sniper" }, {"voice_niceshot", "NiceShot", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_niceshot" }, {"voice_thanks", "Thanks", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_thanks" }, {"voice_areaclear", "Clear", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_areaclear" }, // Menu C {"voice_dropweapons", "DropWeapons", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_dropyourweapons" }, {"voice_displace", "Displace", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_displace" }, {"voice_mgahead", "MgAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_mgahead" }, {"voice_enemybehind", "BehindUs", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_enemybehind" }, {"voice_wegothim", "WeGotHim", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_wegothim" }, {"voice_moveupmg", "MoveUpMg", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_moveupmg_30cal", "#Voice_subtitle_moveupmg_mg", "#Voice_subtitle_moveupmg_bren"}, {"voice_needammo", "NeedAmmo", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_needammo" }, {"voice_usebazooka", "UseRocket", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usebazooka", "#Voice_subtitle_usepschreck", "#Voice_subtitle_usepiat"}, {"voice_bazookaspotted","RocketSpotted", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_pschreckspotted", "#Voice_subtitle_bazookaspotted", "#Voice_subtitle_pschreckspotted"}, // Voice commands that aren't in a menu {"voice_gogogo", "Moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack", "#Voice_subtitle_moveout"}, {"voice_medic", "Medic", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_medic" }, {"voice_coverflanks", "CoverFlanks", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_coverflanks" }, {"voice_tank", "TankAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_tigerahead", "#Voice_subtitle_tankahead*" }, {"voice_takeammo", "TakeAmmo", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_takeammo" }, {"voice_movewithtank", "MoveWithTank", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_movewithtank" }, {"voice_wtf", "WhiskeyTangoFoxtrot", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_wtf" }, {"voice_fireleft", "TakingFireLeft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireleft" }, {"voice_fireright", "TakingFireRight", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireright" }, {"voice_mgahead", "MgAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_mgahead" }, {"voice_enemyahead", "EnemyAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_enemyahead" }, {"voice_fallback", "FallBack", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fallback" }, // Must be last in the list { NULL } }; // Hand Signals DodHandSignal_t g_HandSignals[] = { //command // anim event //subtitle {"signal_sticktogether", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sticktogether" }, {"signal_fallback", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fallback" }, {"signal_no", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_negative" }, {"signal_yes", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_yessir" }, {"signal_sniper", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sniper" }, {"signal_backup", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_backup" }, {"signal_enemyleft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireleft" }, {"signal_enemyright", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireright" }, {"signal_grenade", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_grenade" }, {"signal_flankleft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_left" }, {"signal_flankright", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_right" }, {"signal_moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack" }, {"signal_areaclear", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_areaclear" }, {"signal_coveringfire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_cover" }, // Must be last in the list { NULL } }; const char * s_WeaponAliasInfo[] = { "none", // WEAPON_NONE = 0, //Melee "amerknife", //WEAPON_AMERKNIFE, "spade", //WEAPON_SPADE, //Pistols "colt", //WEAPON_COLT, "p38", //WEAPON_P38, "c96", //WEAPON_C96 //Rifles "garand", //WEAPON_GARAND, "m1carbine", //WEAPON_M1CARBINE, "k98", //WEAPON_K98, //Sniper Rifles "spring", //WEAPON_SPRING, "k98_scoped", //WEAPON_K98_SCOPED, //SMG "thompson", //WEAPON_THOMPSON, "mp40", //WEAPON_MP40, "mp44", //WEAPON_MP44, "bar", //WEAPON_BAR, //Machine guns "30cal", //WEAPON_30CAL, "mg42", //WEAPON_MG42, //Rocket weapons "bazooka", //WEAPON_BAZOOKA, "pschreck", //WEAPON_PSCHRECK, //Grenades "frag_us", //WEAPON_FRAG_US, "frag_ger", //WEAPON_FRAG_GER, "frag_us_live", //WEAPON_FRAG_US_LIVE "frag_ger_live", //WEAPON_FRAG_GER_LIVE "smoke_us", //WEAPON_SMOKE_US "smoke_ger", //WEAPON_SMOKE_GER "riflegren_us", //WEAPON_RIFLEGREN_US "riflegren_ger", //WEAPON_RIFLEGREN_GER "riflegren_us_live", //WEAPON_RIFLEGREN_US_LIVE "riflegren_ger_live", //WEAPON_RIFLEGREN_GER_LIVE // not actually separate weapons, but defines used in stats recording "thompson_punch", //WEAPON_THOMPSON_PUNCH "mp40_punch", //WEAPON_MP40_PUNCH "garand_zoomed", //WEAPON_GARAND_ZOOMED, "k98_zoomed", //WEAPON_K98_ZOOMED "spring_zoomed", //WEAPON_SPRING_ZOOMED "k98s_zoomed", //WEAPON_K98_SCOPED_ZOOMED "30cal_undeployed", //WEAPON_30CAL_UNDEPLOYED, "mg42_undeployed", //WEAPON_MG42_UNDEPLOYED, "bar_semiauto", //WEAPON_BAR_SEMIAUTO, "mp44_semiauto", //WEAPON_MP44_SEMIAUTO, NULL, // end of list marker }; const char *m_pszHelmetModels[NUM_HELMETS] = { "models/helmets/helmet_american.mdl", "models/helmets/helmet_german.mdl", }; const char *g_pszHintMessages[] = { "#Hint_spotted_a_friend", "#Hint_spotted_an_enemy", "#Hint_try_not_to_injure_teammates", "#Hint_careful_around_teammates", "#Hint_killing_enemies_is_good", "#Hint_touched_area_capture", "#Hint_touched_control_point", "#Hint_picked_up_object", "#Hint_mgs_fire_better_deployed", "#Hint_sandbag_area_touch", "#Hint_rocket_weapon_pickup", "#Hint_out_of_ammo", "#Hint_prone", "#Hint_low_stamina", "#Hint_area_requires_object", "#Hint_player_killed_wavetime", "#Hint_mg_overheat", "#game_shoulder_rpg", "#Hint_pick_up_weapon", "#Hint_pick_up_grenade", "#Hint_death_cam", "#Hint_class_menu", "#Hint_use_2e_melee", "#Hint_use_zoom", "#Hint_use_iron_sights", "#Hint_use_semi_auto", "#Hint_use_sprint", "#Hint_use_deploy", "#Hint_use_prime", "#Hint_mg_deploy_usage", "#Dod_mg_reload", "#Hint_garand_reload", "#Hint_turn_off_hints", "#Hint_need_bomb_to_plant", "#Hint_bomb_planted", "#Hint_defuse_bomb", "#Hint_bomb_target", "#Hint_bomb_pickup", "#Hint_bomb_defuse_onground", "#Hint_bomb_plant_map", "#Hint_bomb_first_select", }; const char *pszTeamAlliesClasses[] = { "us_garand", "us_tommy", "us_bar", "us_spring", "us_30cal", "us_bazooka", NULL }; const char *pszTeamAxisClasses[] = { "axis_k98", "axis_mp40", "axis_mp44", "axis_k98s", "axis_mg42", "axis_pschreck", NULL }; const char *pszWinPanelCategoryHeaders[] = { "", "#winpanel_topbomb", "#winpanel_topcappers", "#winpanel_topdefenders", "#winpanel_kills" }; const char *g_pszAchievementAwards[NUM_ACHIEVEMENT_AWARDS] = { "", "DOD_KILLS_AS_RIFLEMAN", "DOD_KILLS_AS_ASSAULT", "DOD_KILLS_AS_SUPPORT", "DOD_KILLS_AS_SNIPER", "DOD_KILLS_AS_MG", "DOD_KILLS_AS_BAZOOKAGUY", "DOD_ALL_PACK_1", }; const char *g_pszAchievementAwardMaterials_Allies[NUM_ACHIEVEMENT_AWARDS] = { "sprites/player_icons/american", "sprites/player_icons/american_rifleman", "sprites/player_icons/american_assault", "sprites/player_icons/american_support", "sprites/player_icons/american_sniper", "sprites/player_icons/american_mg", "sprites/player_icons/american_rocket", "sprites/player_icons/american_hero", }; const char *g_pszAchievementAwardMaterials_Axis[NUM_ACHIEVEMENT_AWARDS] = { "sprites/player_icons/german", "sprites/player_icons/german_rifleman", "sprites/player_icons/german_assault", "sprites/player_icons/german_support", "sprites/player_icons/german_sniper", "sprites/player_icons/german_mg", "sprites/player_icons/german_rocket", "sprites/player_icons/german_hero", };