//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "fx_dod_shared.h" #include "weapon_dodfullauto.h" IMPLEMENT_NETWORKCLASS_ALIASED( DODFullAutoWeapon, DT_FullAutoWeapon ) BEGIN_NETWORK_TABLE( CDODFullAutoWeapon, DT_FullAutoWeapon ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CDODFullAutoWeapon ) END_PREDICTION_DATA() CDODFullAutoWeapon::CDODFullAutoWeapon() { } void CDODFullAutoWeapon::Spawn() { BaseClass::Spawn(); } void CDODFullAutoWeapon::PrimaryAttack( void ) { BaseClass::PrimaryAttack(); }