//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "weapon_dodbasemelee.h" #if defined( CLIENT_DLL ) #define CWeaponGerKnife C_WeaponGerKnife #endif class CWeaponGerKnife : public CWeaponDODBaseMelee { public: DECLARE_CLASS( CWeaponGerKnife, CWeaponDODBaseMelee ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); DECLARE_ACTTABLE(); CWeaponGerKnife() {} virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_GERKNIFE; } private: CWeaponGerKnife( const CWeaponGerKnife & ); }; IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGerKnife, DT_WeaponGerKnife ) BEGIN_NETWORK_TABLE( CWeaponGerKnife, DT_WeaponGerKnife ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CWeaponGerKnife ) END_PREDICTION_DATA() LINK_ENTITY_TO_CLASS( weapon_gerknife, CWeaponGerKnife ); PRECACHE_WEAPON_REGISTER( weapon_gerknife ); acttable_t CWeaponGerKnife::m_acttable[] = { { ACT_IDLE, ACT_DOD_STAND_AIM_KNIFE, false }, { ACT_CROUCHIDLE, ACT_DOD_CROUCH_AIM_KNIFE, false }, { ACT_RUN_CROUCH, ACT_DOD_CROUCHWALK_AIM_KNIFE, false }, { ACT_WALK, ACT_DOD_WALK_AIM_KNIFE, false }, { ACT_RUN, ACT_DOD_RUN_AIM_KNIFE, false }, { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_KNIFE, false }, { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_KNIFE, false }, { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_KNIFE, false }, }; IMPLEMENT_ACTTABLE( CWeaponGerKnife );