//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "shake.h" #include "weapon_dodbasegun.h" #if defined( CLIENT_DLL ) #define CWeaponBaseRifleGrenade C_WeaponBaseRifleGrenade #endif class CWeaponBaseRifleGrenade : public CWeaponDODBaseGun { public: DECLARE_CLASS( CWeaponBaseRifleGrenade, CWeaponDODBaseGun ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CWeaponBaseRifleGrenade(); virtual void Spawn(); virtual void PrimaryAttack( void ); virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); virtual void WeaponIdle( void ); virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; } virtual Activity GetDrawActivity( void ); virtual Activity GetIdleActivity( void ); virtual bool CanDeploy( void ); virtual const char *GetCompanionWeaponName( void ); virtual float GetRecoil( void ); #ifndef CLIENT_DLL void ShootGrenade( void ); virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime ); #endif private: CWeaponBaseRifleGrenade( const CWeaponBaseRifleGrenade & ); };