//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "weapon_dodbasegrenade.h" #ifdef CLIENT_DLL #define CWeaponSmokeGrenadeGER C_WeaponSmokeGrenadeGER #else #include "dod_smokegrenade_ger.h" //the thing that we throw #endif class CWeaponSmokeGrenadeGER : public CWeaponDODBaseGrenade { public: DECLARE_CLASS( CWeaponSmokeGrenadeGER, CWeaponDODBaseGrenade ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CWeaponSmokeGrenadeGER() {} virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_SMOKE_GER; } #ifndef CLIENT_DLL virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH ) { // align the stickgrenade vertically and spin end over end QAngle vecNewAngles = QAngle(45,pPlayer->EyeAngles().y,0); AngularImpulse angNewImpulse = AngularImpulse( 0, 600, 0 ); CDODSmokeGrenadeGER::Create( vecSrc, vecNewAngles, vecVel, angNewImpulse, pPlayer ); } #endif virtual float GetDetonateTimerLength( void ) { return 10; } private: CWeaponSmokeGrenadeGER( const CWeaponSmokeGrenadeGER & ) {} }; IMPLEMENT_NETWORKCLASS_ALIASED( WeaponSmokeGrenadeGER, DT_WeaponSmokeGrenadeGER ) BEGIN_NETWORK_TABLE(CWeaponSmokeGrenadeGER, DT_WeaponSmokeGrenadeGER) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CWeaponSmokeGrenadeGER ) END_PREDICTION_DATA() LINK_ENTITY_TO_CLASS( weapon_smoke_ger, CWeaponSmokeGrenadeGER ); PRECACHE_WEAPON_REGISTER( weapon_smoke_ger );