//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Functions related to dynamic recipes // //============================================================================= #include "cbase.h" #include "econ_dynamic_recipe.h" #ifndef GC_DLL #include "quest_objective_manager.h" #endif // This pattern was chosen to not be: // - a valid string acceptable for user-input (ie., custom name) // - a sensical float bit pattern // - a common int bit pattern // - meaningful Unicode data const char *g_pszAttrEncodeSeparator = "|\x01\x02\x01\x03|\x01\x02\x01\x03|"; CRecipeComponentMatchingIterator::CRecipeComponentMatchingIterator( const IEconItemInterface *pSourceItem, const IEconItemInterface *pTargetItem ) : m_pSourceItem( pSourceItem ) , m_pTargetItem( pTargetItem ) , m_bIgnoreCompleted( true ) , m_nInputsTotal( 0 ) , m_nInputsFulfilled( 0 ) , m_nOutputsTotal( 0 ) {} bool CRecipeComponentMatchingIterator::OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_DynamicRecipeComponent& value ) { // Don't count ourselves as a match! if ( m_pSourceItem && m_pTargetItem && m_pSourceItem->GetID() == m_pTargetItem->GetID() ) return true; // If this isn't a match and the item isn't NULL, we skip. We consider NULL to mean // that we want to tally ALL attributes of this type if ( !DefinedItemAttribMatch( value, m_pTargetItem ) && m_pTargetItem != NULL ) return true; // Dont let non-craftable items through if ( m_pTargetItem && !m_pTargetItem->IsUsableInCrafting() ) return true; // Is this an output? if ( value.component_flags() & DYNAMIC_RECIPE_FLAG_IS_OUTPUT ) { m_vecMatchingOutputs.AddToTail( pAttrDef ); m_nOutputsTotal += value.num_required(); } else { m_vecMatchingInputs.AddToTail( pAttrDef ); m_nInputsTotal += value.num_required(); m_nInputsFulfilled += value.num_fulfilled(); } return true; } bool DefinedItemAttribMatch( const CAttribute_DynamicRecipeComponent& attribValue, const IEconItemInterface* pItem ) { if ( !pItem ) return false; // If our fulfilled count is what our item count is, then we're done. We dont want any more matches. if ( attribValue.num_fulfilled() == attribValue.num_required() ) return false; // If the item_def flag is set, and the item's item_def doesnt match then not a match if ( ( attribValue.component_flags() & DYNAMIC_RECIPE_FLAG_PARAM_ITEM_DEF_SET ) && ( attribValue.def_index() != (uint32)pItem->GetItemDefIndex() ) ) return false; // If the quality flag is set, and the item's quality doesn't match, then not a match if ( ( attribValue.component_flags() & DYNAMIC_RECIPE_FLAG_PARAM_QUALITY_SET ) && ( attribValue.item_quality() != (uint32)pItem->GetQuality() ) ) return false; // check if we have ALL required attributes if ( attribValue.component_flags() & DYNAMIC_RECIPE_FLAG_PARAM_ATTRIBUTE_SET_ALL ) { CUtlVector vecAttribs; if( !DecodeAttributeStringIntoAttributes( attribValue, vecAttribs ) ) { AssertMsg2( 0, "%s: Unable to decode dynamic recipe attributes on item %llu", __FUNCTION__, pItem->GetID() ); return false; } FOR_EACH_VEC( vecAttribs, i ) { const CEconItemAttributeDefinition *pAttr = GetItemSchema()->GetAttributeDefinition( vecAttribs[i].m_unDefinitionIndex ); Assert( pAttr ); uint32 itemAttributeValue; if ( !pAttr || !pItem->FindAttribute( pAttr, &itemAttributeValue ) || itemAttributeValue != vecAttribs[i].m_value.asUint32 ) { return false; } } } // check if we have ANY required attributes else if ( attribValue.component_flags() & DYNAMIC_RECIPE_FLAG_PARAM_ATTRIBUTE_SET_ANY ) { CUtlVector vecAttribs; if( !DecodeAttributeStringIntoAttributes( attribValue, vecAttribs ) ) { AssertMsg2( 0, "%s: Unable to decode dynamic recipe attributes on item %llu", __FUNCTION__, pItem->GetID() ); return false; } bool bHasAnyMatchingAttributes = false; FOR_EACH_VEC( vecAttribs, i ) { const CEconItemAttributeDefinition *pAttr = GetItemSchema()->GetAttributeDefinition( vecAttribs[i].m_unDefinitionIndex ); Assert( pAttr ); uint32 itemAttributeValue; if ( pAttr && pItem->FindAttribute( pAttr, &itemAttributeValue ) && itemAttributeValue == vecAttribs[i].m_value.asUint32 ) { bHasAnyMatchingAttributes = true; break; } } if ( !bHasAnyMatchingAttributes ) { return false; } } return true; } bool DecodeAttributeStringIntoAttributes( const CAttribute_DynamicRecipeComponent& attribValue, CUtlVector& vecAttribs ) { CUtlStringList vecAttributeStrings; // Automatically free'd V_SplitString( attribValue.attributes_string().c_str(), g_pszAttrEncodeSeparator, vecAttributeStrings ); if( vecAttributeStrings.Count() % 2 != 0 ) { AssertMsg1( 0, "%s: Uneven count of encoded attribute strings!", __FUNCTION__ ); return false; } for( int j = 0; j< vecAttributeStrings.Count(); j+=2 ) { // Get the attribute definition that's stored in the string, and its type attrib_definition_index_t index = Q_atoi( vecAttributeStrings[j] ); const CEconItemAttributeDefinition *pAttrDef = GEconItemSchema().GetAttributeDefinition( index ); if ( !pAttrDef ) { #ifdef GC EmitError( SPEW_GC, __FUNCTION__ ": Unable to find attribute definition '%s' (index %d)!\n", vecAttributeStrings[j], j ); #endif return false; } CEconItem::attribute_t& attrib = vecAttribs[vecAttribs.AddToTail()]; attrib.m_unDefinitionIndex = pAttrDef->GetDefinitionIndex(); // Now have the attribute read in the value stored in the string const ISchemaAttributeType* pAttrType = pAttrDef->GetAttributeType(); pAttrType->InitializeNewEconAttributeValue( &attrib.m_value ); // Don't fail us now! const char* pszAttribValue = vecAttributeStrings[j+1]; if ( !pAttrType->BConvertStringToEconAttributeValue( pAttrDef, pszAttribValue, &attrib.m_value ) ) { #ifdef GC EmitError( SPEW_GC, __FUNCTION__ ": Unable to parse attribute value '%s' for attribute '%s'!\n", pszAttribValue, pAttrDef->GetDefinitionName() ); #endif return false; } } return true; } bool DecodeItemFromEncodedAttributeString( const CAttribute_DynamicRecipeComponent& attribValue, CEconItem* pItem ) { // If the item_def flag is set, set that item def if ( attribValue.component_flags() & DYNAMIC_RECIPE_FLAG_PARAM_ITEM_DEF_SET ) { pItem->SetDefinitionIndex( attribValue.def_index() ); } else { // If the flag is not set, then we want the item name to be generic. In english, we want to just call it "item". CAttribute_String attrStr; attrStr.set_value( "#TF_ItemName_Item" ); static CSchemaAttributeDefHandle pAttrDef_ItemNameTextOverride( "item name text override" ); pItem->SetDynamicAttributeValue( pAttrDef_ItemNameTextOverride, attrStr ); } // If the quality flag is set, take the quality if ( attribValue.component_flags() & DYNAMIC_RECIPE_FLAG_PARAM_QUALITY_SET ) { pItem->SetQuality( attribValue.item_quality() ); // If there's no item def set and the quality specified is "unique", we want to be explicit // and have the item description actually say "unique item" so there's no confusion as to what // item quality we want as an input. if ( !( attribValue.component_flags() & DYNAMIC_RECIPE_FLAG_PARAM_ITEM_DEF_SET ) && pItem->GetQuality() == AE_UNIQUE ) { CAttribute_String attrStr; attrStr.set_value( "#unique" ); static CSchemaAttributeDefHandle pAttrDef_QualityTextOverride( "quality text override" ); pItem->SetDynamicAttributeValue( pAttrDef_QualityTextOverride, attrStr ); } } else { // If no quality was specified, we want to explicity say that we'll accept ANY quality. pItem->SetQuality( AE_UNIQUE ); CAttribute_String attrStr; attrStr.set_value( "#TF_QualityText_Any" ); static CSchemaAttributeDefHandle pAttrDef_QualityTextOverride( "quality text override" ); pItem->SetDynamicAttributeValue( pAttrDef_QualityTextOverride, attrStr ); } pItem->SetFlags( 0 ); // Get all the attributes encoded into the attribute CUtlVector vecAttribs; if( !DecodeAttributeStringIntoAttributes( attribValue, vecAttribs ) ) { AssertMsg1( 0, " %s : Unable to decode dynamic recipe attributes", __FUNCTION__ ); return false; } // Apply the attributes to the item FOR_EACH_VEC( vecAttribs, j ) { // We don't expect to get here with any missing attributes. const CEconItemAttributeDefinition *pAttrDef = GetItemSchema()->GetAttributeDefinition( vecAttribs[j].m_unDefinitionIndex ); Assert( pAttrDef ); const ISchemaAttributeType *pAttrType = pAttrDef->GetAttributeType(); pAttrType->LoadEconAttributeValue( pItem, pAttrDef, vecAttribs[j].m_value ); // Free up our attribute memory now that we're done with it. pAttrType->UnloadEconAttributeValue( &vecAttribs[j].m_value ); } return true; }