//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Functions related to quests // //============================================================================= #ifndef ECON_QUESTS #define ECON_QUESTS #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: Given a quest item, return if the quest is considered "unidentified" //----------------------------------------------------------------------------- bool IsQuestItemUnidentified( const CEconItem* pQuestItem ); bool IsQuestItemReadyToTurnIn( const IEconItemInterface* pQuestItem ); bool IsQuestItemFullyCompleted( const IEconItemInterface* pQuestItem ); uint32 GetEarnedStandardPoints( const IEconItemInterface* pQuestItem ); uint32 GetEarnedBonusPoints( const IEconItemInterface* pQuestItem ); #endif // ECON_QUESTS