//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef EFFECT_COLOR_TABLES_H #define EFFECT_COLOR_TABLES_H #ifdef _WIN32 #pragma once #endif struct colorentry_t { unsigned char index; unsigned char r; unsigned char g; unsigned char b; }; #define COLOR_TABLE_SIZE(ct) sizeof(ct)/sizeof(colorentry_t) // Commander mode indicators (HL2) enum { COMMAND_POINT_RED = 0, COMMAND_POINT_BLUE, COMMAND_POINT_GREEN, COMMAND_POINT_YELLOW, }; // Commander mode table static colorentry_t commandercolors[] = { { COMMAND_POINT_RED, 1, 0, 0 }, { COMMAND_POINT_BLUE, 0, 0, 1 }, { COMMAND_POINT_GREEN, 0, 1, 0 }, { COMMAND_POINT_YELLOW, 1, 1, 0 }, }; static colorentry_t bloodcolors[] = { { BLOOD_COLOR_RED, 72, 0, 0 }, { BLOOD_COLOR_YELLOW, 195, 195, 0 }, { BLOOD_COLOR_MECH, 20, 20, 20 }, { BLOOD_COLOR_GREEN, 195, 195, 0 }, }; #endif // EFFECT_COLOR_TABLES_H