//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: This module implements functions to support ehandles. // //=============================================================================// #include "cbase.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #if defined( GAME_DLL ) #include "entitylist.h" void DebugCheckEHandleAccess( void *pEnt ) { extern bool g_bDisableEhandleAccess; if ( g_bDisableEhandleAccess ) { Msg( "Access of EHANDLE/CHandle for class %s:%p in destructor!\n", STRING(((CBaseEntity*)pEnt)->m_iClassname ), pEnt ); } } #else #endif