//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "gamevars_shared.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #ifdef GAME_DLL void MPForceCameraCallback( IConVar *var, const char *pOldString, float flOldValue ) { if ( mp_forcecamera.GetInt() < OBS_ALLOW_ALL || mp_forcecamera.GetInt() >= OBS_ALLOW_NUM_MODES ) { mp_forcecamera.SetValue( OBS_ALLOW_TEAM ); } } #endif // some shared cvars used by game rules ConVar mp_forcecamera( "mp_forcecamera", #ifdef CSTRIKE "0", #else "1", #endif FCVAR_REPLICATED, "Restricts spectator modes for dead players" #ifdef GAME_DLL , MPForceCameraCallback #endif ); ConVar mp_allowspectators( "mp_allowspectators", "1.0", FCVAR_REPLICATED, "toggles whether the server allows spectator mode or not" ); ConVar friendlyfire( "mp_friendlyfire", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allows team members to injure other members of their team" ); ConVar mp_fadetoblack( "mp_fadetoblack", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "fade a player's screen to black when he dies" ); ConVar sv_hudhint_sound( "sv_hudhint_sound", "1", FCVAR_REPLICATED );