//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef GROUNDLINK_H #define GROUNDLINK_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: Used for tracking many to one ground entity chains ( many ents can share a single ground entity ) //----------------------------------------------------------------------------- struct groundlink_t { EHANDLE entity; groundlink_t *nextLink; groundlink_t *prevLink; }; #endif // GROUNDLINK_H