//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef HL2_PLAYER_SHARED_H #define HL2_PLAYER_SHARED_H #ifdef _WIN32 #pragma once #endif // Shared header file for players #if defined( CLIENT_DLL ) #define CHL2_Player C_BaseHLPlayer //FIXME: Lovely naming job between server and client here... #include "c_basehlplayer.h" #else #include "hl2_player.h" #endif #endif // HL2_PLAYER_SHARED_H