//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef HL2_SHAREDDEFS_H #define HL2_SHAREDDEFS_H #ifdef _WIN32 #pragma once #endif #include "const.h" //-------------------------------------------------------------------------- // Collision groups //-------------------------------------------------------------------------- enum { HL2COLLISION_GROUP_PLASMANODE = LAST_SHARED_COLLISION_GROUP, HL2COLLISION_GROUP_SPIT, HL2COLLISION_GROUP_HOMING_MISSILE, HL2COLLISION_GROUP_COMBINE_BALL, HL2COLLISION_GROUP_FIRST_NPC, HL2COLLISION_GROUP_HOUNDEYE, HL2COLLISION_GROUP_CROW, HL2COLLISION_GROUP_HEADCRAB, HL2COLLISION_GROUP_STRIDER, HL2COLLISION_GROUP_GUNSHIP, HL2COLLISION_GROUP_ANTLION, HL2COLLISION_GROUP_LAST_NPC, HL2COLLISION_GROUP_COMBINE_BALL_NPC, }; //-------------- // HL2 SPECIFIC //-------------- #define DMG_SNIPER (DMG_LASTGENERICFLAG<<1) // This is sniper damage #define DMG_MISSILEDEFENSE (DMG_LASTGENERICFLAG<<2) // The only kind of damage missiles take. (special missile defense) #endif // HL2_SHAREDDEFS_H