//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef HL_MOVEDATA_H #define HL_MOVEDATA_H #ifdef _WIN32 #pragma once #endif #include "igamemovement.h" // This class contains HL2-specific prediction data. class CHLMoveData : public CMoveData { public: bool m_bIsSprinting; }; class CFuncLadder; class CReservePlayerSpot; //----------------------------------------------------------------------------- // Purpose: Data related to automatic mounting/dismounting from ladders //----------------------------------------------------------------------------- struct LadderMove_t { DECLARE_SIMPLE_DATADESC(); // Are we forcing player movement during mount/dismount bool m_bForceLadderMove; // Is the forced move getting on or off the ladder bool m_bForceMount; // Simulation info for forcing the player move float m_flStartTime; float m_flArrivalTime; Vector m_vecGoalPosition; Vector m_vecStartPosition; // The ladder entity owning the forced move (for marking us "on" the ladder after automounting it) CHandle< CFuncLadder > m_hForceLadder; CHandle< CReservePlayerSpot > m_hReservedSpot; }; #endif // HL_MOVEDATA_H