//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ISCENETOKENPROCESSOR_H #define ISCENETOKENPROCESSOR_H #ifdef _WIN32 #pragma once #endif abstract_class ISceneTokenProcessor { public: virtual const char *CurrentToken( void ) = 0; virtual bool GetToken( bool crossline ) = 0; virtual bool TokenAvailable( void ) = 0; virtual void Error( PRINTF_FORMAT_STRING const char *fmt, ... ) = 0; }; #endif // ISCENETOKENPROCESSOR_H