//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef MOVETYPE_PUSH_H #define MOVETYPE_PUSH_H #ifdef _WIN32 #pragma once #endif const int MAX_PUSHED_ENTITIES = 32; struct physicspushlist_t { float localMoveTime; Vector localOrigin; QAngle localAngles; int pushedCount; EHANDLE pushedEnts[MAX_PUSHED_ENTITIES]; Vector pushVec[MAX_PUSHED_ENTITIES]; }; #endif // MOVETYPE_PUSH_H