//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef MP_SHAREDDEFS_H #define MP_SHAREDDEFS_H #ifdef _WIN32 #pragma once #endif #include "shareddefs.h" //----------------------------------------------------------------------------- // TF Concepts //----------------------------------------------------------------------------- #define MP_CONCEPT_NONE -1 enum { MP_CONCEPT_FIREWEAPON = 0, // "TLK_FIREWEAPON" MP_CONCEPT_HURT, // "TLK_HURT" MP_CONCEPT_PLAYER_EXPRESSION, // "TLK_PLAYER_EXPRESSION" MP_CONCEPT_WINDMINIGUN, // "TLK_WINDMINIGUN" MP_CONCEPT_FIREMINIGUN, // "TLK_FIREMINIGUN" MP_CONCEPT_PLAYER_MEDIC, // "TLK_PLAYER_MEDIC" MP_CONCEPT_DETONATED_OBJECT, // "TLK_DETONATED_OBJECT" MP_CONCEPT_KILLED_PLAYER, // "TLK_KILLED_PLAYER" MP_CONCEPT_KILLED_OBJECT, // "TLK_KILLED_OBJECT" MP_CONCEPT_PLAYER_PAIN, // "TLK_PLAYER_PAIN" MP_CONCEPT_PLAYER_ATTACKER_PAIN, // "TLK_PLAYER_ATTACKER_PAIN" MP_CONCEPT_PLAYER_TAUNT, // "TLK_PLAYER_TAUNT" MP_CONCEPT_PLAYER_HELP, // "TLK_PLAYER_HELP" MP_CONCEPT_PLAYER_GO, // "TLK_PLAYER_GO" MP_CONCEPT_PLAYER_MOVEUP, // "TLK_PLAYER_MOVEUP" MP_CONCEPT_PLAYER_LEFT, // "TLK_PLAYER_LEFT" MP_CONCEPT_PLAYER_RIGHT, // "TLK_PLAYER_RIGHT" MP_CONCEPT_PLAYER_YES, // "TLK_PLAYER_YES" MP_CONCEPT_PLAYER_NO, // "TLK_PLAYER_NO" MP_CONCEPT_PLAYER_INCOMING, // "TLK_PLAYER_INCOMING" MP_CONCEPT_PLAYER_CLOAKEDSPY, // "TLK_PLAYER_CLOAKEDSPY" MP_CONCEPT_PLAYER_SENTRYAHEAD, // "TLK_PLAYER_SENTRYAHEAD" MP_CONCEPT_PLAYER_TELEPORTERHERE, // "TLK_PLAYER_TELEPORTERHERE" MP_CONCEPT_PLAYER_DISPENSERHERE, // "TLK_PLAYER_DISPENSERHERE" MP_CONCEPT_PLAYER_SENTRYHERE, // "TLK_PLAYER_SENTRYHERE" MP_CONCEPT_PLAYER_ACTIVATECHARGE, // "TLK_PLAYER_ACTIVATECHARGE" MP_CONCEPT_PLAYER_CHARGEREADY, // "TLK_PLAYER_CHARGEREADY" MP_CONCEPT_PLAYER_TAUNTS, // "TLK_PLAYER_TAUNTS" MP_CONCEPT_PLAYER_BATTLECRY, // "TLK_PLAYER_BATTLECRY" MP_CONCEPT_PLAYER_CHEERS, // "TLK_PLAYER_CHEERS" MP_CONCEPT_PLAYER_JEERS, // "TLK_PLAYER_JEERS" MP_CONCEPT_PLAYER_POSITIVE, // "TLK_PLAYER_POSITIVE" MP_CONCEPT_PLAYER_NEGATIVE, // "TLK_PLAYER_NEGATIVE" MP_CONCEPT_PLAYER_NICESHOT, // "TLK_PLAYER_NICESHOT" MP_CONCEPT_PLAYER_GOODJOB, // "TLK_PLAYER_GOODJOB" MP_CONCEPT_MEDIC_STARTEDHEALING, // "TLK_MEDIC_STARTEDHEALING" MP_CONCEPT_MEDIC_CHARGEREADY, // "TLK_MEDIC_CHARGEREADY" MP_CONCEPT_MEDIC_STOPPEDHEALING, // "TLK_MEDIC_STOPPEDHEALING" MP_CONCEPT_MEDIC_CHARGEDEPLOYED, // "TLK_MEDIC_CHARGEDEPLOYED" MP_CONCEPT_FLAGPICKUP, // "TLK_FLAGPICKUP" MP_CONCEPT_FLAGCAPTURED, // "TLK_FLAGCAPTURED" MP_CONCEPT_ROUND_START, // "TLK_ROUND_START" MP_CONCEPT_SUDDENDEATH_START, // "TLK_SUDDENDEATH_START" MP_CONCEPT_ONFIRE, // "TLK_ONFIRE" MP_CONCEPT_STALEMATE, // "TLK_STALEMATE" MP_CONCEPT_BUILDING_OBJECT, // "TLK_BUILDING_OBJECT" MP_CONCEPT_LOST_OBJECT, // "TLK_LOST_OBJECT" MP_CONCEPT_SPY_SAPPER, // "TLK_SPY_SAPPER" MP_CONCEPT_TELEPORTED, // "TLK_TELEPORTED" MP_CONCEPT_LOST_CONTROL_POINT, // "TLK_LOST_CONTROL_POINT" MP_CONCEPT_CAPTURED_POINT, // "TLK_CAPTURED_POINT" MP_CONCEPT_CAPTURE_BLOCKED, // "TLK_CAPTURE_BLOCKED" MP_CONCEPT_HEALTARGET_STARTEDHEALING, // "TLK_HEALTARGET_STARTEDHEALING" MP_CONCEPT_HEALTARGET_CHARGEREADY, // "TLK_HEALTARGET_CHARGEREADY" MP_CONCEPT_HEALTARGET_STOPPEDHEALING, // "TLK_HEALTARGET_STOPPEDHEALING" MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED, // "TLK_HEALTARGET_CHARGEDEPLOYED" MP_CONCEPT_MINIGUN_FIREWEAPON, // "TLK_MINIGUN_FIREWEAPON" MP_CONCEPT_DIED, // "TLK_DIED" MP_CONCEPT_PLAYER_THANKS, // "TLK_PLAYER_THANKS" MP_CONCEPT_CART_MOVING_FORWARD, // "TLK_CART_MOVING_FORWARD" MP_CONCEPT_CART_MOVING_BACKWARD, // "TLK_CART_MOVING_BACKWARD" MP_CONCEPT_CART_STOP, // "TLK_CART_STOP" MP_CONCEPT_ATE_FOOD, // "TLK_ATE_FOOD" MP_CONCEPT_DOUBLE_JUMP, // "TLK_DOUBLE_JUMP" MP_CONCEPT_DODGING, // "TLK_DODGING" MP_CONCEPT_DODGE_SHOT, // "TLK_DODGE_SHOT" MP_CONCEPT_GRAB_BALL, // "TLK_GRAB_BALL" MP_CONCEPT_REGEN_BALL, // "TLK_REGEN_BALL" MP_CONCEPT_DEFLECTED, // "TLK_DEFLECTED" MP_CONCEPT_BALL_MISSED, // "TLK_BALL_MISSED" MP_CONCEPT_STUNNED, // "TLK_STUNNED" MP_CONCEPT_STUNNED_TARGET, // "TLK_STUNNED_TARGET" MP_CONCEPT_TIRED, // "TLK_TIRED" MP_CONCEPT_BAT_BALL, // "TLK_BAT_BALL" MP_CONCEPT_ACHIEVEMENT_AWARD, // "TLK_ACHIEVEMENT_AWARD" MP_CONCEPT_JARATE_HIT, // "TLK_JARATE_HIT" MP_CONCEPT_JARATE_LAUNCH, // "TLK_JARATE_LAUNCH" MP_CONCEPT_HIGHFIVE_SUCCESS, // "TLK_HIGHFIVE_SUCCESS" MP_CONCEPT_HIGHFIVE_SUCCESS_FULL, // "TLK_HIGHFIVE_SUCCESS_FULL" MP_CONCEPT_HIGHFIVE_FAILURE, // "TLK_HIGHFIVE_FAILURE" MP_CONCEPT_HIGHFIVE_FAILURE_FULL, // "TLK_HIGHFIVE_FAILURE_FULL" MP_CONCEPT_PLAYER_TAUNT2, // "TLK_PLAYER_TAUNT2" MP_CONCEPT_PICKUP_BUILDING, // "TLK_PICKUP_BUILDING" MP_CONCEPT_REDEPLOY_BUILDING, // "TLK_REDEPLOY_BUILDING" MP_CONCEPT_CARRYING_BUILDING, // "TLK_CARRYING_BUILDING" MP_CONCEPT_DUEL_REQUEST, // "TLK_REQUEST_DUEL" MP_CONCEPT_DUEL_TARGET_REJECT, // "TLK_REJECT_DUEL" MP_CONCEPT_DUEL_REJECTED, // "TLK_DUEL_WAS_REJECTED" MP_CONCEPT_DUEL_TARGET_ACCEPT, // "TLK_ACCEPT_DUEL" MP_CONCEPT_DUEL_ACCEPTED, // "TLK_DUEL_WAS_ACCEPTED" MP_CONCEPT_PLAYER_SHOW_ITEM_TAUNT, // "TLK_PLAYER_SHOW_ITEM_TAUNT" MP_CONCEPT_TAUNT_REPLAY, // "TLK_TAUNT_REPLAY" MP_CONCEPT_TAUNT_LAUGH, // "TLK_TAUNT_LAUGH" MP_CONCEPT_TAUNT_HEROIC_POSE, // "TLK_TAUNT_HEROIC_POSE" MP_CONCEPT_PARTNER_TAUNT_READY, // "TLK_PARTNER_TAUNT_READY" MP_CONCEPT_HOLDTAUNT, // "TLK_PLAYER_HOLDTAUNT" MP_CONCEPT_TAUNT_PYRO_ARMAGEDDON, // "TLK_TAUNT_PYRO_ARMAGEDDON" MP_CONCEPT_ROCKET_DESTOYED, // "TLK_ROCKET_DESTOYED" MP_CONCEPT_MVM_BOMB_DROPPED, // "TLK_MVM_BOMB_DROPPED" MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE1, // "TLK_MVM_BOMB_CARRIER_UPGRADE1" MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE2, // "TLK_MVM_BOMB_CARRIER_UPGRADE2" MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE3, // "TLK_MVM_BOMB_CARRIER_UPGRADE3" MP_CONCEPT_MVM_DEFENDER_DIED, // "TLK_MVM_DEFENDER_DIED" MP_CONCEPT_MVM_FIRST_BOMB_PICKUP, // "TLK_MVM_FIRST_BOMB_PICKUP" MP_CONCEPT_MVM_BOMB_PICKUP, // "TLK_MVM_BOMB_PICKUP" MP_CONCEPT_MVM_SENTRY_BUSTER, // "TLK_MVM_SENTRY_BUSTER" MP_CONCEPT_MVM_SENTRY_BUSTER_DOWN, // "TLK_MVM_SENTRY_BUSTER_DOWN" MP_CONCEPT_MVM_SNIPER_CALLOUT, // "TLK_MVM_SNIPER_CALLOUT" MP_CONCEPT_MVM_LAST_MAN_STANDING, // "TLK_MVM_LAST_MAN_STANDING" MP_CONCEPT_MVM_ENCOURAGE_MONEY, // "TLK_MVM_ENCOURAGE_MONEY" MP_CONCEPT_MVM_MONEY_PICKUP, // "TLK_MVM_MONEY_PICKUP" MP_CONCEPT_MVM_ENCOURAGE_UPGRADE, // "TLK_MVM_ENCOURAGE_UPGRADE" MP_CONCEPT_MVM_UPGRADE_COMPLETE, // "TLK_MVM_UPGRADE_COMPLETE" MP_CONCEPT_MVM_GIANT_CALLOUT, // "TLK_MVM_GIANT_CALLOUT" MP_CONCEPT_MVM_GIANT_HAS_BOMB, // "TLK_MVM_GIANT_HAS_BOMB" MP_CONCEPT_MVM_GIANT_KILLED, // "TLK_MVM_GIANT_KILLED" MP_CONCEPT_MVM_GIANT_KILLED_TEAMMATE, // "TLK_MVM_GIANT_KILLED_TEAMMATE" MP_CONCEPT_MVM_SAPPED_ROBOT, // "TLK_MVM_SAPPED_ROBOT" MP_CONCEPT_MVM_CLOSE_CALL, // "TLK_MVM_CLOSE_CALL" MP_CONCEPT_MVM_TANK_CALLOUT, // "TLK_MVM_TANK_CALLOUT" MP_CONCEPT_MVM_TANK_DEAD, // "TLK_MVM_TANK_DEAD" MP_CONCEPT_MVM_TANK_DEPLOYING, // "TLK_MVM_TANK_DEPLOYING" MP_CONCEPT_MVM_ATTACK_THE_TANK, // "TLK_MVM_ATTACK_THE_TANK" MP_CONCEPT_MVM_TAUNT, // "TLK_MVM_TAUNT" MP_CONCEPT_MVM_WAVE_START, // "TLK_MVM_WAVE_START" MP_CONCEPT_MVM_WAVE_WIN, // "TLK_MVM_WAVE_WIN" MP_CONCEPT_MVM_WAVE_LOSE, // "TLK_MVM_WAVE_LOSE" MP_CONCEPT_MVM_DEPLOY_RAGE, // "TLK_MVM_DEPLOY_RAGE" MP_CONCEPT_MAGIC_BIGHEAD, // "TLK_MAGIC_BIGHEAD" MP_CONCEPT_MAGIC_SMALLHEAD, // "TLK_MAGIC_SMALLHEAD" MP_CONCEPT_MAGIC_GRAVITY, // "TLK_MAGIC_GRAVITY" MP_CONCEPT_MAGIC_GOOD, // "TLK_MAGIC_GOOD" MP_CONCEPT_MAGIC_DANCE, // "TLK_MAGIC_DANCE" MP_CONCEPT_HALLOWEEN_LONGFALL, MP_CONCEPT_TAUNT_GUITAR_RIFF, // "TLK_TAUNT_GUITAR_RIFF" // TF Halloween 2013 shenanigans. MP_CONCEPT_PLAYER_CAST_FIREBALL, // "TLK_PLAYER_CAST_FIREBALL" MP_CONCEPT_PLAYER_CAST_MERASMUS_ZAP, // "TLK_PLAYER_CAST_MERASMUS_ZAP" MP_CONCEPT_PLAYER_CAST_SELF_HEAL, // "TLK_PLAYER_CAST_SELF_HEAL" MP_CONCEPT_PLAYER_CAST_MIRV, // "TLK_PLAYER_CAST_MIRV" MP_CONCEPT_PLAYER_CAST_BLAST_JUMP, // "TLK_PLAYER_CAST_BLAST_JUMP" MP_CONCEPT_PLAYER_CAST_STEALTH, // "TLK_PLAYER_CAST_STEALTH" MP_CONCEPT_PLAYER_CAST_TELEPORT, // "TLK_PLAYER_CAST_TELEPORT" MP_CONCEPT_PLAYER_CAST_LIGHTNING_BALL, // "TLK_PLAYER_CAST_LIGHTNING_BALL" MP_CONCEPT_PLAYER_CAST_MOVEMENT_BUFF, // "TLK_PLAYER_CAST_MOVEMENT_BUFF" MP_CONCEPT_PLAYER_CAST_MONOCULOUS, // "TLK_PLAYER_CAST_MONOCULOUS" MP_CONCEPT_PLAYER_CAST_METEOR_SWARM, // "TLK_PLAYER_CAST_METEOR_SWARM" MP_CONCEPT_PLAYER_CAST_SKELETON_HORDE, // "TLK_PLAYER_CAST_SKELETON_HORDE" MP_CONCEPT_PLAYER_CAST_BOMB_HEAD_CURSE, // "TLK_PLAYER_CAST_BOMB_HEAD_CURSE" MP_CONCEPT_PLAYER_SPELL_FIREBALL, // "TLK_PLAYER_SPELL_FIREBALL" MP_CONCEPT_PLAYER_SPELL_MERASMUS_ZAP, // "TLK_PLAYER_SPELL_MERASMUS_ZAP" MP_CONCEPT_PLAYER_SPELL_SELF_HEAL, // "TLK_PLAYER_SPELL_SELF_HEAL" MP_CONCEPT_PLAYER_SPELL_MIRV, // "TLK_PLAYER_SPELL_MIRV" MP_CONCEPT_PLAYER_SPELL_BLAST_JUMP, // "TLK_PLAYER_SPELL_BLAST_JUMP" MP_CONCEPT_PLAYER_SPELL_STEALTH, // "TLK_PLAYER_SPELL_STEALTH" MP_CONCEPT_PLAYER_SPELL_TELEPORT, // "TLK_PLAYER_SPELL_TELEPORT" MP_CONCEPT_PLAYER_SPELL_LIGHTNING_BALL, // "TLK_PLAYER_SPELL_LIGHTNING_BALL" MP_CONCEPT_PLAYER_SPELL_MOVEMENT_BUFF, // "TLK_PLAYER_SPELL_MOVEMENT_BUFF" MP_CONCEPT_PLAYER_SPELL_MONOCULOUS, // "TLK_PLAYER_SPELL_MONOCULOUS" MP_CONCEPT_PLAYER_SPELL_METEOR_SWARM, // "TLK_PLAYER_SPELL_METEOR_SWARM" MP_CONCEPT_PLAYER_SPELL_SKELETON_HORDE, // "TLK_PLAYER_SPELL_SKELETON_HORDE" MP_CONCEPT_PLAYER_SPELL_BOMB_HEAD_CURSE, // "TLK_PLAYER_SPELL_BOMB_HEAD_CURSE" // Events. MP_CONCEPT_PLAYER_SPELL_PICKUP_COMMON, // "TLK_PLAYER_SPELL_PICKUP_COMMON" MP_CONCEPT_PLAYER_SPELL_PICKUP_RARE, // "TLK_PLAYER_SPELL_PICKUP_RARE" MP_CONCEPT_PLAYER_HELLTOWER_MIDNIGHT, // "TLK_PLAYER_HELLTOWER_MIDNIGHT" MP_CONCEPT_PLAYER_SKELETON_KING_APPEAR, // "TLK_PLAYER_SKELETON_KING_APPEAR" MP_CONCEPT_MANNHATTAN_GATE_ATK, // "TLK_MANNHATTAN_GATE_ATK" MP_CONCEPT_MANNHATTAN_GATE_TAKE, // "TLK_MANNHATTAN_GATE_TAKE" MP_CONCEPT_RESURRECTED, // "TLK_RESURRECTED" MP_CONCEPT_MVM_LOOT_COMMON, // "TLK_MVM_LOOT_COMMON" MP_CONCEPT_MVM_LOOT_RARE, // "TLK_MVM_LOOT_RARE" MP_CONCEPT_MVM_LOOT_ULTRARARE, // "TLK_MVM_LOOT_ULTRARARE" MP_CONCEPT_MEDIC_HEAL_SHIELD, // "TLK_MEDIC_HEAL_SHIELD" MP_CONCEPT_TAUNT_EUREKA_EFFECT_TELEPORT,// "TLK_TAUNT_EUREKA_EFFECT" MP_CONCEPT_COMBO_KILLED, // "TLK_COMBO_KILLED" MP_CONCEPT_PLAYER_ASK_FOR_BALL, // "TLK_PLAYER_ASK_FOR_BALL" MP_CONCEPT_ROUND_START_COMP, // "TLK_ROUND_START_COMP" MP_CONCEPT_GAME_OVER_COMP, // "TLK_GAME_OVER_COMP" MP_CONCEPT_MATCH_OVER_COMP, // "TLK_MATCH_OVER_COMP" MP_TF_CONCEPT_COUNT // Other MP_CONCEPT_* start he using MP_TF_CONCEPT_COUNT + 1 as start. }; extern const char *g_pszMPConcepts[]; int GetMPConceptIndexFromString( const char *pszConcept ); #endif // MP_SHAREDDEFS_H