//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A group of players stored on the GC. // Implementation and networking via shared objects is done in game specific derived classes. // //============================================================================= #ifndef PLAYERGROUP_H #define PLAYERGROUP_H #ifdef _WIN32 #pragma once #endif #include "gcsdk/protobufsharedobject.h" namespace GCSDK { typedef uint64 PlayerGroupID_t; class CSharedObject; class IPlayerGroup; class IPlayerGroupInvite { public: virtual ~IPlayerGroupInvite() { } virtual const CSteamID GetSenderID() const = 0; virtual PlayerGroupID_t GetGroupID() const = 0; virtual const char* GetSenderName() const = 0; virtual CSharedObject* GetSharedObject() = 0; #ifdef GC virtual void SetSenderID( const CSteamID &steamID ) = 0; virtual void SetGroupID( PlayerGroupID_t nGroupID ) = 0; virtual void SetSenderName( const char *szName ) = 0; virtual void YldInitFromPlayerGroup( IPlayerGroup *pPlayerGroup ) = 0; #endif }; class IPlayerGroup { public: virtual ~IPlayerGroup() {} virtual PlayerGroupID_t GetGroupID() const = 0; virtual int GetNumMembers() const = 0; virtual const CSteamID GetMember( int i ) const = 0; virtual int GetMemberIndexBySteamID( const CSteamID &steamID ) const = 0; // Can be NULL if this player group should not put shared objects on members. // If this object exists, it should do so for the duration of the player's membership in the group. virtual CSharedObject* GetSharedObjectForMember( const CSteamID &steamID ) = 0; // Called to debug-dump a player group virtual void Dump() const = 0; virtual const CSteamID GetLeader() const = 0; virtual int GetNumPendingInvites() const = 0; virtual const CSteamID GetPendingInvite( int i ) const = 0; virtual int GetPendingInviteIndexBySteamID( const CSteamID &steamID ) const = 0; virtual bool AllowInvites() const = 0; #ifdef GC virtual void SetGroupID( PlayerGroupID_t nPartyID ) = 0; virtual void AddMember( const CSteamID &steamID ) = 0; virtual void RemoveMember( const CSteamID &steamID ) = 0; virtual void SetLeader( const CSteamID &steamID ) = 0; virtual void AddPendingInvite( const CSteamID &steamID ) = 0; virtual void RemovePendingInvite( const CSteamID &steamID ) = 0; #endif }; } #endif