//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=====================================================================================// #include "cbase.h" #include "StaticCollisionPolyhedronCache.h" #include "engine/IEngineTrace.h" #include "edict.h" #include "tier0/memdbgon.h" class CPolyhedron_LumpedMemory : public CPolyhedron //we'll be allocating one big chunk of memory for all our polyhedrons. No individual will own any memory. { public: virtual void Release( void ) { }; static CPolyhedron_LumpedMemory *AllocateAt( void *pMemory, int iVertices, int iLines, int iIndices, int iPolygons ) { #include "tier0/memdbgoff.h" //the following placement new doesn't compile with memory debugging CPolyhedron_LumpedMemory *pAllocated = new ( pMemory ) CPolyhedron_LumpedMemory; #include "tier0/memdbgon.h" pAllocated->iVertexCount = iVertices; pAllocated->iLineCount = iLines; pAllocated->iIndexCount = iIndices; pAllocated->iPolygonCount = iPolygons; pAllocated->pVertices = (Vector *)(pAllocated + 1); //start vertex memory at the end of the class pAllocated->pLines = (Polyhedron_IndexedLine_t *)(pAllocated->pVertices + iVertices); pAllocated->pIndices = (Polyhedron_IndexedLineReference_t *)(pAllocated->pLines + iLines); pAllocated->pPolygons = (Polyhedron_IndexedPolygon_t *)(pAllocated->pIndices + iIndices); return pAllocated; } }; static uint8 *s_BrushPolyhedronMemory = NULL; static uint8 *s_StaticPropPolyhedronMemory = NULL; CStaticCollisionPolyhedronCache g_StaticCollisionPolyhedronCache; typedef ICollideable *ICollideablePtr; //needed for key comparison function syntax static bool CollideablePtr_KeyCompareFunc( const ICollideablePtr &a, const ICollideablePtr &b ) { return a < b; }; CStaticCollisionPolyhedronCache::CStaticCollisionPolyhedronCache( void ) : m_CollideableIndicesMap( CollideablePtr_KeyCompareFunc ) { } CStaticCollisionPolyhedronCache::~CStaticCollisionPolyhedronCache( void ) { Clear(); } void CStaticCollisionPolyhedronCache::LevelInitPreEntity( void ) { // FIXME: Fast updates would be nice but this method doesn't work with the recent changes to standard containers. // For now we're going with the quick fix of always doing a full update. -Jeep // if( Q_stricmp( m_CachedMap, MapName() ) != 0 ) // { // // New map or the last load was a transition, fully update the cache // m_CachedMap.Set( MapName() ); Update(); // } // else // { // // No need for a full update, but we need to remap static prop ICollideable's in the old system to the new system // for( int i = m_CollideableIndicesMap.Count(); --i >= 0; ) // { //#ifdef _DEBUG // StaticPropPolyhedronCacheInfo_t cacheInfo = m_CollideableIndicesMap.Element(i); //#endif // m_CollideableIndicesMap.Reinsert( staticpropmgr->GetStaticPropByIndex( m_CollideableIndicesMap.Element(i).iStaticPropIndex ), i ); // // Assert( (m_CollideableIndicesMap.Element(i).iStartIndex == cacheInfo.iStartIndex) && // (m_CollideableIndicesMap.Element(i).iNumPolyhedrons == cacheInfo.iNumPolyhedrons) && // (m_CollideableIndicesMap.Element(i).iStaticPropIndex == cacheInfo.iStaticPropIndex) ); //I'm assuming this doesn't cause a reindex of the unordered list, if it does then this needs to be rewritten // } // } } void CStaticCollisionPolyhedronCache::Shutdown( void ) { Clear(); } void CStaticCollisionPolyhedronCache::Clear( void ) { //The uses one big lump of memory to store polyhedrons. No need to Release() the polyhedrons. //Brushes { m_BrushPolyhedrons.RemoveAll(); if( s_BrushPolyhedronMemory != NULL ) { delete []s_BrushPolyhedronMemory; s_BrushPolyhedronMemory = NULL; } } //Static props { m_CollideableIndicesMap.RemoveAll(); m_StaticPropPolyhedrons.RemoveAll(); if( s_StaticPropPolyhedronMemory != NULL ) { delete []s_StaticPropPolyhedronMemory; s_StaticPropPolyhedronMemory = NULL; } } } void CStaticCollisionPolyhedronCache::Update( void ) { Clear(); //There's no efficient way to know exactly how much memory we'll need to cache off all these polyhedrons. //So we're going to allocated temporary workspaces as we need them and consolidate into one allocation at the end. const size_t workSpaceSize = 1024 * 1024; //1MB. Fairly arbitrary size for a workspace. Brushes usually use 1-3MB in the end. Static props usually use about half as much as brushes. uint8 *workSpaceAllocations[256]; size_t usedSpaceInWorkspace[256]; unsigned int workSpacesAllocated = 0; uint8 *pCurrentWorkSpace = new uint8 [workSpaceSize]; size_t roomLeftInWorkSpace = workSpaceSize; workSpaceAllocations[workSpacesAllocated] = pCurrentWorkSpace; usedSpaceInWorkspace[workSpacesAllocated] = 0; ++workSpacesAllocated; //brushes { int iBrush = 0; CUtlVector Planes; float fStackPlanes[4 * 400]; //400 is a crapload of planes in my opinion while( enginetrace->GetBrushInfo( iBrush, &Planes, NULL ) ) { int iPlaneCount = Planes.Count(); AssertMsg( iPlaneCount != 0, "A brush with no planes???????" ); const Vector4D *pReturnedPlanes = Planes.Base(); CPolyhedron *pTempPolyhedron; if( iPlaneCount > 400 ) { // o_O, we'll have to get more memory to transform this brush float *pNonstackPlanes = new float [4 * iPlaneCount]; for( int i = 0; i != iPlaneCount; ++i ) { pNonstackPlanes[(i * 4) + 0] = pReturnedPlanes[i].x; pNonstackPlanes[(i * 4) + 1] = pReturnedPlanes[i].y; pNonstackPlanes[(i * 4) + 2] = pReturnedPlanes[i].z; pNonstackPlanes[(i * 4) + 3] = pReturnedPlanes[i].w; } pTempPolyhedron = GeneratePolyhedronFromPlanes( pNonstackPlanes, iPlaneCount, 0.01f, true ); delete []pNonstackPlanes; } else { for( int i = 0; i != iPlaneCount; ++i ) { fStackPlanes[(i * 4) + 0] = pReturnedPlanes[i].x; fStackPlanes[(i * 4) + 1] = pReturnedPlanes[i].y; fStackPlanes[(i * 4) + 2] = pReturnedPlanes[i].z; fStackPlanes[(i * 4) + 3] = pReturnedPlanes[i].w; } pTempPolyhedron = GeneratePolyhedronFromPlanes( fStackPlanes, iPlaneCount, 0.01f, true ); } if( pTempPolyhedron ) { size_t memRequired = (sizeof( CPolyhedron_LumpedMemory )) + (sizeof( Vector ) * pTempPolyhedron->iVertexCount) + (sizeof( Polyhedron_IndexedLine_t ) * pTempPolyhedron->iLineCount) + (sizeof( Polyhedron_IndexedLineReference_t ) * pTempPolyhedron->iIndexCount) + (sizeof( Polyhedron_IndexedPolygon_t ) * pTempPolyhedron->iPolygonCount); Assert( memRequired < workSpaceSize ); if( roomLeftInWorkSpace < memRequired ) { usedSpaceInWorkspace[workSpacesAllocated - 1] = workSpaceSize - roomLeftInWorkSpace; pCurrentWorkSpace = new uint8 [workSpaceSize]; roomLeftInWorkSpace = workSpaceSize; workSpaceAllocations[workSpacesAllocated] = pCurrentWorkSpace; usedSpaceInWorkspace[workSpacesAllocated] = 0; ++workSpacesAllocated; } CPolyhedron *pWorkSpacePolyhedron = CPolyhedron_LumpedMemory::AllocateAt( pCurrentWorkSpace, pTempPolyhedron->iVertexCount, pTempPolyhedron->iLineCount, pTempPolyhedron->iIndexCount, pTempPolyhedron->iPolygonCount ); pCurrentWorkSpace += memRequired; roomLeftInWorkSpace -= memRequired; memcpy( pWorkSpacePolyhedron->pVertices, pTempPolyhedron->pVertices, pTempPolyhedron->iVertexCount * sizeof( Vector ) ); memcpy( pWorkSpacePolyhedron->pLines, pTempPolyhedron->pLines, pTempPolyhedron->iLineCount * sizeof( Polyhedron_IndexedLine_t ) ); memcpy( pWorkSpacePolyhedron->pIndices, pTempPolyhedron->pIndices, pTempPolyhedron->iIndexCount * sizeof( Polyhedron_IndexedLineReference_t ) ); memcpy( pWorkSpacePolyhedron->pPolygons, pTempPolyhedron->pPolygons, pTempPolyhedron->iPolygonCount * sizeof( Polyhedron_IndexedPolygon_t ) ); m_BrushPolyhedrons.AddToTail( pWorkSpacePolyhedron ); pTempPolyhedron->Release(); } else { m_BrushPolyhedrons.AddToTail( NULL ); } ++iBrush; } usedSpaceInWorkspace[workSpacesAllocated - 1] = workSpaceSize - roomLeftInWorkSpace; if( usedSpaceInWorkspace[0] != 0 ) //At least a little bit of memory was used. { //consolidate workspaces into a single memory chunk size_t totalMemoryNeeded = 0; for( unsigned int i = 0; i != workSpacesAllocated; ++i ) { totalMemoryNeeded += usedSpaceInWorkspace[i]; } uint8 *pFinalDest = new uint8 [totalMemoryNeeded]; s_BrushPolyhedronMemory = pFinalDest; DevMsg( 2, "CStaticCollisionPolyhedronCache: Used %.2f KB to cache %d brush polyhedrons.\n", ((float)totalMemoryNeeded) / 1024.0f, m_BrushPolyhedrons.Count() ); int iCount = m_BrushPolyhedrons.Count(); for( int i = 0; i != iCount; ++i ) { CPolyhedron_LumpedMemory *pSource = (CPolyhedron_LumpedMemory *)m_BrushPolyhedrons[i]; if( pSource == NULL ) continue; size_t memRequired = (sizeof( CPolyhedron_LumpedMemory )) + (sizeof( Vector ) * pSource->iVertexCount) + (sizeof( Polyhedron_IndexedLine_t ) * pSource->iLineCount) + (sizeof( Polyhedron_IndexedLineReference_t ) * pSource->iIndexCount) + (sizeof( Polyhedron_IndexedPolygon_t ) * pSource->iPolygonCount); CPolyhedron_LumpedMemory *pDest = (CPolyhedron_LumpedMemory *)pFinalDest; m_BrushPolyhedrons[i] = pDest; pFinalDest += memRequired; int memoryOffset = ((uint8 *)pDest) - ((uint8 *)pSource); memcpy( pDest, pSource, memRequired ); //move all the pointers to their new location. pDest->pVertices = (Vector *)(((uint8 *)(pDest->pVertices)) + memoryOffset); pDest->pLines = (Polyhedron_IndexedLine_t *)(((uint8 *)(pDest->pLines)) + memoryOffset); pDest->pIndices = (Polyhedron_IndexedLineReference_t *)(((uint8 *)(pDest->pIndices)) + memoryOffset); pDest->pPolygons = (Polyhedron_IndexedPolygon_t *)(((uint8 *)(pDest->pPolygons)) + memoryOffset); } } } unsigned int iBrushWorkSpaces = workSpacesAllocated; workSpacesAllocated = 1; pCurrentWorkSpace = workSpaceAllocations[0]; usedSpaceInWorkspace[0] = 0; roomLeftInWorkSpace = workSpaceSize; //static props { CUtlVector StaticPropCollideables; staticpropmgr->GetAllStaticProps( &StaticPropCollideables ); if( StaticPropCollideables.Count() != 0 ) { ICollideable **pCollideables = StaticPropCollideables.Base(); ICollideable **pStop = pCollideables + StaticPropCollideables.Count(); int iStaticPropIndex = 0; do { ICollideable *pProp = *pCollideables; vcollide_t *pCollide = modelinfo->GetVCollide( pProp->GetCollisionModel() ); StaticPropPolyhedronCacheInfo_t cacheInfo; cacheInfo.iStartIndex = m_StaticPropPolyhedrons.Count(); if( pCollide != NULL ) { VMatrix matToWorldPosition = pProp->CollisionToWorldTransform(); for( int i = 0; i != pCollide->solidCount; ++i ) { CPhysConvex *ConvexesArray[1024]; int iConvexes = physcollision->GetConvexesUsedInCollideable( pCollide->solids[i], ConvexesArray, 1024 ); for( int j = 0; j != iConvexes; ++j ) { CPolyhedron *pTempPolyhedron = physcollision->PolyhedronFromConvex( ConvexesArray[j], true ); if( pTempPolyhedron ) { for( int iPointCounter = 0; iPointCounter != pTempPolyhedron->iVertexCount; ++iPointCounter ) pTempPolyhedron->pVertices[iPointCounter] = matToWorldPosition * pTempPolyhedron->pVertices[iPointCounter]; for( int iPolyCounter = 0; iPolyCounter != pTempPolyhedron->iPolygonCount; ++iPolyCounter ) pTempPolyhedron->pPolygons[iPolyCounter].polyNormal = matToWorldPosition.ApplyRotation( pTempPolyhedron->pPolygons[iPolyCounter].polyNormal ); size_t memRequired = (sizeof( CPolyhedron_LumpedMemory )) + (sizeof( Vector ) * pTempPolyhedron->iVertexCount) + (sizeof( Polyhedron_IndexedLine_t ) * pTempPolyhedron->iLineCount) + (sizeof( Polyhedron_IndexedLineReference_t ) * pTempPolyhedron->iIndexCount) + (sizeof( Polyhedron_IndexedPolygon_t ) * pTempPolyhedron->iPolygonCount); Assert( memRequired < workSpaceSize ); if( roomLeftInWorkSpace < memRequired ) { usedSpaceInWorkspace[workSpacesAllocated - 1] = workSpaceSize - roomLeftInWorkSpace; if( workSpacesAllocated < iBrushWorkSpaces ) { //re-use a workspace already allocated during brush polyhedron conversion pCurrentWorkSpace = workSpaceAllocations[workSpacesAllocated]; usedSpaceInWorkspace[workSpacesAllocated] = 0; } else { //allocate a new workspace pCurrentWorkSpace = new uint8 [workSpaceSize]; workSpaceAllocations[workSpacesAllocated] = pCurrentWorkSpace; usedSpaceInWorkspace[workSpacesAllocated] = 0; } roomLeftInWorkSpace = workSpaceSize; ++workSpacesAllocated; } CPolyhedron *pWorkSpacePolyhedron = CPolyhedron_LumpedMemory::AllocateAt( pCurrentWorkSpace, pTempPolyhedron->iVertexCount, pTempPolyhedron->iLineCount, pTempPolyhedron->iIndexCount, pTempPolyhedron->iPolygonCount ); pCurrentWorkSpace += memRequired; roomLeftInWorkSpace -= memRequired; memcpy( pWorkSpacePolyhedron->pVertices, pTempPolyhedron->pVertices, pTempPolyhedron->iVertexCount * sizeof( Vector ) ); memcpy( pWorkSpacePolyhedron->pLines, pTempPolyhedron->pLines, pTempPolyhedron->iLineCount * sizeof( Polyhedron_IndexedLine_t ) ); memcpy( pWorkSpacePolyhedron->pIndices, pTempPolyhedron->pIndices, pTempPolyhedron->iIndexCount * sizeof( Polyhedron_IndexedLineReference_t ) ); memcpy( pWorkSpacePolyhedron->pPolygons, pTempPolyhedron->pPolygons, pTempPolyhedron->iPolygonCount * sizeof( Polyhedron_IndexedPolygon_t ) ); m_StaticPropPolyhedrons.AddToTail( pWorkSpacePolyhedron ); #ifdef _DEBUG CPhysConvex *pConvex = physcollision->ConvexFromConvexPolyhedron( *pTempPolyhedron ); AssertMsg( pConvex != NULL, "Conversion from Convex to Polyhedron was unreversable" ); if( pConvex ) { physcollision->ConvexFree( pConvex ); } #endif pTempPolyhedron->Release(); } } } cacheInfo.iNumPolyhedrons = m_StaticPropPolyhedrons.Count() - cacheInfo.iStartIndex; cacheInfo.iStaticPropIndex = iStaticPropIndex; Assert( staticpropmgr->GetStaticPropByIndex( iStaticPropIndex ) == pProp ); m_CollideableIndicesMap.InsertOrReplace( pProp, cacheInfo ); } ++iStaticPropIndex; ++pCollideables; } while( pCollideables != pStop ); usedSpaceInWorkspace[workSpacesAllocated - 1] = workSpaceSize - roomLeftInWorkSpace; if( usedSpaceInWorkspace[0] != 0 ) //At least a little bit of memory was used. { //consolidate workspaces into a single memory chunk size_t totalMemoryNeeded = 0; for( unsigned int i = 0; i != workSpacesAllocated; ++i ) { totalMemoryNeeded += usedSpaceInWorkspace[i]; } uint8 *pFinalDest = new uint8 [totalMemoryNeeded]; s_StaticPropPolyhedronMemory = pFinalDest; DevMsg( 2, "CStaticCollisionPolyhedronCache: Used %.2f KB to cache %d static prop polyhedrons.\n", ((float)totalMemoryNeeded) / 1024.0f, m_StaticPropPolyhedrons.Count() ); int iCount = m_StaticPropPolyhedrons.Count(); for( int i = 0; i != iCount; ++i ) { CPolyhedron_LumpedMemory *pSource = (CPolyhedron_LumpedMemory *)m_StaticPropPolyhedrons[i]; size_t memRequired = (sizeof( CPolyhedron_LumpedMemory )) + (sizeof( Vector ) * pSource->iVertexCount) + (sizeof( Polyhedron_IndexedLine_t ) * pSource->iLineCount) + (sizeof( Polyhedron_IndexedLineReference_t ) * pSource->iIndexCount) + (sizeof( Polyhedron_IndexedPolygon_t ) * pSource->iPolygonCount); CPolyhedron_LumpedMemory *pDest = (CPolyhedron_LumpedMemory *)pFinalDest; m_StaticPropPolyhedrons[i] = pDest; pFinalDest += memRequired; int memoryOffset = ((uint8 *)pDest) - ((uint8 *)pSource); memcpy( pDest, pSource, memRequired ); //move all the pointers to their new location. pDest->pVertices = (Vector *)(((uint8 *)(pDest->pVertices)) + memoryOffset); pDest->pLines = (Polyhedron_IndexedLine_t *)(((uint8 *)(pDest->pLines)) + memoryOffset); pDest->pIndices = (Polyhedron_IndexedLineReference_t *)(((uint8 *)(pDest->pIndices)) + memoryOffset); pDest->pPolygons = (Polyhedron_IndexedPolygon_t *)(((uint8 *)(pDest->pPolygons)) + memoryOffset); } } } } if( iBrushWorkSpaces > workSpacesAllocated ) workSpacesAllocated = iBrushWorkSpaces; for( unsigned int i = 0; i != workSpacesAllocated; ++i ) { delete []workSpaceAllocations[i]; } } const CPolyhedron *CStaticCollisionPolyhedronCache::GetBrushPolyhedron( int iBrushNumber ) { Assert( iBrushNumber < m_BrushPolyhedrons.Count() ); if( (iBrushNumber < 0) || (iBrushNumber >= m_BrushPolyhedrons.Count()) ) return NULL; return m_BrushPolyhedrons[iBrushNumber]; } int CStaticCollisionPolyhedronCache::GetStaticPropPolyhedrons( ICollideable *pStaticProp, CPolyhedron **pOutputPolyhedronArray, int iOutputArraySize ) { unsigned short iPropIndex = m_CollideableIndicesMap.Find( pStaticProp ); if( !m_CollideableIndicesMap.IsValidIndex( iPropIndex ) ) //static prop never made it into the cache for some reason (specifically no collision data when this workaround was written) return 0; StaticPropPolyhedronCacheInfo_t cacheInfo = m_CollideableIndicesMap.Element( iPropIndex ); if( cacheInfo.iNumPolyhedrons < iOutputArraySize ) iOutputArraySize = cacheInfo.iNumPolyhedrons; for( int i = cacheInfo.iStartIndex, iWriteIndex = 0; iWriteIndex != iOutputArraySize; ++i, ++iWriteIndex ) { pOutputPolyhedronArray[iWriteIndex] = m_StaticPropPolyhedrons[i]; } return iOutputArraySize; }