//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PORTAL_COLLIDEABLE_ENUMERATOR_H #define PORTAL_COLLIDEABLE_ENUMERATOR_H #ifdef _WIN32 #pragma once #endif #include "ispatialpartition.h" #ifdef CLIENT_DLL class C_Prop_Portal; typedef C_Prop_Portal CProp_Portal; #else class CProp_Portal; #endif //only enumerates entities in front of the associated portal and are solid (as in a player would get stuck in them) class CPortalCollideableEnumerator : public IPartitionEnumerator { private: EHANDLE m_hTestPortal; //the associated portal that we only want objects in front of Vector m_vPlaneNormal; //portal plane normal float m_fPlaneDist; //plane equation distance Vector m_ptForward1000; //a point exactly 1000 units from the portal center along its forward vector public: IHandleEntity *m_pHandles[1024]; int m_iHandleCount; CPortalCollideableEnumerator( const CProp_Portal *pAssociatedPortal ); virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ); }; #endif //#ifndef PORTAL_COLLIDEABLE_ENUMERATOR_H