//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include #include "portal_weapon_parse.h" #include "ammodef.h" FileWeaponInfo_t* CreateWeaponInfo() { return new CPortalSWeaponInfo; } CPortalSWeaponInfo::CPortalSWeaponInfo() { m_iPlayerDamage = 0; } void CPortalSWeaponInfo::Parse( KeyValues *pKeyValuesData, const char *szWeaponName ) { BaseClass::Parse( pKeyValuesData, szWeaponName ); m_iPlayerDamage = pKeyValuesData->GetInt( "damage", 0 ); }